Модификация добавляет Giga Diversity в игру Stellaris.
Оригинальное описание
Stellaris 3.0.*Not Achievement FriendlyRecommended Load Order
Guili’s Planet Modifiers and Features — (Required Mod)
Planetary Diversity — (Required Mod)
Planetary Diversity — Unique Worlds — (Optional Mod)
Planetary Diversity — More Arcologies — (Optional Mod)
Planetary Diversity — Exotic Worlds — (Optional Mod)
Planetary Diversity — Reworked Habitability — (Optional Mod)
Planetary Diversity — Planet View — (Optional Mod)
Planetary Diversity — Planetary Habitats — (Optional Mod)
Planetary Diversity- Shroud Worlds — (Optional Mod)
Planetary Diversity — Space Habitats — (Optional Mod)
Planetary Diversity — Gaia Worlds — (Optional Mod)
Planetary Diversity — Ringworlds — (Optional Mod)
Gigastructural Engineering & More — (Required Mod)
Giga Diversity
Habitat AI colonisation fix — (Optional Mod)
This mod is a work in progress that is designed to make Gigastructural Engineering, Planetary Diversity, and Guilli’s Planet Modifiers and Features more synergistic.
Current Features:Terraforming connections for lifeless planet classes from Gigastructural Engineering and Planetary DiversityIf Exotic Worlds is installed the terraforming modifiers for Methane, Ammonia, Sulfur, and Ash will always be generated.If Exotic Worlds is installed the exotic world terraforming Tech for Methane, Ammonia, Sulfur, and Ash will always be available if the perquisites are met.Planetary Habitats from Planetary Diversity can now be converted to Gigastructural Engineering planet classes using decisions. *Requires the additional mod Planetary Diversity — Planetary HabitatsPlanetary Habitats for rare uninhabitable worlds now remember what planet type they were if the Habitat is removed by decision. The planet will change to the correct type after removal. Planetary Habitats will now only be built by AI if Gigastructural Engineering & More is installed. Minor coding changes in Planetary Diversity terraforming.Added the ability to terraform to Tomb Worlds. I am not sure if this feature will stay foreverAutomated Strip-mine: now treats Iron Planets special, like Ethane Ocean, Chthonian, and Diamond. There is, also, a progression of an increasing amount of alloys. There is a slight reduction in the minerals harvested. alloys: Crust: 25—> Strip mined: 75—> Reach the outer core: 125 minerals: Crust: 225—>Strip mined: 200—>Reach the outer core: 200 Dynamic core activator can now be used on Subglacial, Diamond, Chthonian, and Iron, CarbonAtmospheric purifier can now terraform Hothouse worlds from Planetary Diversity. Until a better solution is found I have added Hydrocarbon worlds to the list of worlds that can be handled. Changes to S.U.C.C — build the Megastructure around Hot, Cold, Cloudless Gas Giants from Planetary Diversity. The final result of S.U.C.C will not be a barren world. It will be a Chthonian world from Planetary Diversity. Changes to Substellar Compressor. It will now allow Hot, Cold, and Cloudless Gas Giants to qualify as long as the planetary modifier is found from Gigastructural mod. Additional Planet Classes that are added from Planetary Diversity are now affected by star ignition. Frozen may become Ethane Ocean (10% chance. If Exotic Worlds Submod is installed then if Methane Terraform modifier is on the world it is a 40% chance) Methane Terraform Modifier is added if Exotic Worlds mod is detected. Subglacial will now become either Melted Frozen (70%) or a Lifeless Temperate World (30%) Added checks to remove additional modifiers when converting from Planetary Habitat to a habitable world.Made changes to some origins allow exotic atmosphere starts. create country and select Methane, Sulfur, Ammonia, or Ash. If any other world is chosen an event will change the preferred class to the one usually forced by the origin. — Shattered Ring, Great Ring, Interstellar Ring, or Penrose RingNew Origin:Sanctuary Interloper: Start on a Rogue world that is orbiting mostly ruined Behemoth Ringworld. There is one section of the Ringworld that is undamaged and inhabited by primitives. There are no story events made for this yet. (Thank you DoctorNull for the suggestion)
Additional Compatible Mods:-Any Planetary Diversity additional mods will be compatible. Make sure that this mod is loaded after.
In Testing Feature:Requires the Optional Mod — Planetary Diversity — Planetary Habitats
Added one new Habitat: Hydrocarbon. Hydrocarbon Habitats use Frozen Habitat planet texture. Missing planet views. Looking at the best way to just re-texture the Frozen Habitat.
If the Dev for Planetary Habitats releases an update with the Hydrocarbon World getting a type of habitat this will be removed. (Like when Subglacial and Volcanic received habitat forms that were just re-textured Frozen and Volcanic)
Planned Features: (These are in active development. Not added to the mod yet)
-Planetary Diversity — More Arcologies — Add options to ringworlds and other Gigastructures. Change to Eco-city, Machine Factory, Bio-forge, Necropolis, Shroud City, etc.
-Add Lifeless versions of Exotic worlds: Ammonia, Ash, Methane, and Sulfur.
-Additional Origins using assets from Giga and Planetary Diversity.
As this is a work in progress there feature list above is not absolutely complete. There are for sure many bugs.
This mod is only being made available because I use it personally and it has not broken any of my saves.
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)