Модификация добавляет Titan Interdictor Module в игру Stellaris.
Оригинальное описание
Adds Titan & Juggernaut auras that allow a mobile FTL Inhibitor meant to function similarly to the Interdictor cruisers from Star Wars.
Up to date for version 3.0.x
Do you have a massive endgame fleet, but you’re tired of the AI avoiding you with obnoxious guerrilla tactics?
Do you wish your expert maneuvers allowed you to intercept and cut off enemy fleets without having to jump directly onto their noses?
Do you think a fleet should be able to blockade vital hyperlanes without having to micro-manage assaults on out-of-range enemies slipping by?
Are you annoyed each time you catch and decimate an enemy fleet only to realize that they only suffered 30% casualties before escaping?
If you answered «yes» to any of the above questions, then it’s time to turn your Titans (and Juggernauts) into Interdictors!
Finally, the behemoths of space can have more tactical presence than slowing your fleet to a crawl and tanking damage.
The Interdictor Module is only valid for Titans and Juggernauts. The module is accessed through a pair of rare technologies that may appear after the player has researched the FTL Inhibitor and relevant ship class. (Note that this requires the Apocalypse DLC for Titans and Federations DLC for Juggernauts, but works with both and either).
The module has the following functions:
• System-spanning range of an FTL inhibitor functionally identical to space stations.
• 30,000% jump drive cool down / spool up penalty to prevent any enemy ships from leaving the system.
• -3000% disengage chance to prevent enemy ships from escaping combat.
In practice, this means that:
• Any fleet within a system will be unable to leave the system once your Titan/Juggernaut arrives unless they’re already mid-jump.
• Death or victory are the only escapes.
Published 14 Feb 2020.
Last updated 18 Apr 2021.
Update log 18 Apr 2021:
• Checked and proved 3.0.x compatibility
• Added an Interdictor Module for Juggernauts
Update log 18 Mar 2020:
• Checked and proved 2.6.x compatibility
Special thanks to Orrie and McAwesome from the Stellaris Modding Den for their assistance.
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)