Модификация добавляет Dynamic Mod Menu в игру Stellaris.
Оригинальное описание
AbandonedBad news is that it’s abandoned. Good news is that it was superseded by a newer mod menu which utilizes all the new goodies given by Stellaris 3.0 making this approach obsolete (as was written during the 2.3 game version).
Get the new Dynamic Mod Menu.
Please note that this new DMM does not have anything in common with this project, what only happened is that the name was transferred onto the new mod.
Load OrderNot important.
Older VersionsFor 2.3
For 2.4
For 2.5
For 2.6
For 2.7
For which version of the game is this?2.8
Menu in actionFAQWhat’s the reasoning behind this?Reasoning is that I wanted a «dynamic» mod GUI but couldn’t find one. The only way for modders to create their own mod options menus are:1. Using edict screen2. Creating a custom button by overwriting a .gui file3. Using Mod Menu modThe only rather «dynamic» approach is using the edict screen. Others either have mod conflicts or require additional steps to be performed by third party developers.We already have a mod menu.Yes, but it’s not «dynamic».Is it truly a «dynamic» mod menu?Nothing in this game can be truly «dynamic» but this mod menu gives an appearance of being «dynamic».What the hell do you mean «dynamic»?This mod menu exposes 100 «slots» for other mods to «inject» as a button into this mod. Developers get to pick one unique Id (list will be kept somewhere which mods use which Id) and then:1. Overwrite localization files related to this unique mod Id2. Overwrite events related to this unique mod Id3. Set a global flag related to this unique Id (comes via generated code)4. Create own mod icon for the mod menu by overwriting a GFX resource related to this unique IdOnly 100 slots?Don’t worry the code is auto generated (via script). If the limit is ever hit we can create more ids obviously.What’s the advantage of this approach?- Mod developers don’t have to message back and forth (Mod Menu maintainer and XYZ mod developer)- Create compatibility patches for custom buttons- Mods don’t clutter the edicts menuAlmost zero communication between myself and mod developers is necessary (only if you require support probably). I don’t need to do anything in order for your mod menu button to show here. Only thing mod developers need to do is let everyone know which mod Id they’ve taken.What files are overwritten?main_bottom.guiSome other mod that I use already overwrites main_bottom.gui.Let me know which so I can create a patch. Other developers are welcome to create patches themselves as well.Menu icon is not showing.It’s probably a mod conflict. See above.Are there any existing compatibility patches?HereMod icon is terrible.I know and that’s not a question.Can I create my own mod icon for this?Yes of course. You can send it to me to include in the mod (credits will be given) or create your own mod override. Whatever suits you is fine by me.I found a typo or grammar error.Great. Let me know what the error is and where exactly and post a correction so I can update the localization file.I don’t like this mod!Don’t install it then.Is this mod required to be installed?If the mod developer who pointed you here implemented the overrides via provided python script then it should not be a dependency. You can use whatever alternate method is present to launch the mod UI that you installed.Help, Mod Id conflicts with another mod.Please ask the mod author to change the selected mod Id.Achievements compatible? Ironman compatible?I don’t care about Achievements or Ironman so assume all my mods are not compatible.I want to make a menu for my mod.Here’s a python script which can generate bare bones code for you: https://pastebin.com/ugZQEAPDIf you need an actual sample message me and I’ll use the following tool to generate one for you.As a mod developer what can I customize?Button look on the menu, text on the menu. Once the menu button is clicked control is transferred to your own dmm event. You can do what you want with it (in the override). Relaunch your own menu, replace whole code. I only recommend that you add somewhere remove_global_flag = dmm_mod_
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)