Модификация добавляет Technology Tree в игру Stellaris.
Оригинальное описание
It is a mod to add vanilla technology tree information on the technology of the description .
Achievment compatible.
For better visual effects you may need this mod: Wider Tooltip
Supported versions : 3.0.3
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How To ReadTechnology Tree of Self-Evolving Logic:
|—Self-Aware Colony Ships [require AI-Controlled Colony Ships(Colony Fabrication Drones)] [Computing]
|—Positronic AI [Computing]
| |—Synthetics [require Droids , Galactic Administration] [Maniacal, Spark of Genius, Curator, Industry]
| | |—Synthetic Personality Matrix [Industry>3]
| | |—Fungible Circuitry [require Cross-Model Standardization] [Maniacal, Spark of Genius, Curator, Industry]
| |—Sapient Combat Simulations [require Extended Combat Algorithms] [Computing, Curator, Maniacal, Computing > 3]
|—Extended Combat Algorithms [require Specialized Combat Computers] [Computing]
|—Sapient Combat Simulations [require Positronic AI] [Computing, Curator, Maniacal, Computing > 3]
Researching Self-Evolving Logic is a necessary conditions for unlock Self-Aware Colony Ships, Positronic AI and Extended Combat Algorithms. You also need research Self-Aware Colony Ships in order to unlock AI-Controlled Colony Ships (also called Colony Fabrication Drones for machine intelligence).From the icon behind the tech name Sapient Combat Simulations, you know that it is physics technology. If the lead physics scientist has a Computing field expertise, then the tech’s chances of being drawn would be increased. The left condition gives more chances than the right. «Computing» and «Computing > 3» are two different things. «>3″ means the skill level of a leader should greater than three, otherwise the tech’s chances of being drawn would not be changed. There are two Sapient Combat Simulations, which does not mean there are two different technologies (Machine Template System is the only exception). Sapient Combat Simulations has two prerequisite technologies: Extended Combat Algorithms and Positronic AI, so the tree shows two path: 1. Self-Evolving Logic -> Positronic AI -> Sapient Combat Simulations [require Extended Combat Algorithms]2. Self-Evolving Logic -> Extended Combat Algorithms [require Specialized Combat Computers] -> Sapient Combat Simulations [require Positronic AI]AttentionTiers — Technologies are divided into 6 levels (T0 to T5) of advancement. Higher tier technologies require obtaining a certain number of technologies from the preceding tier (set at 6 for all tiers) before they become available as research alternatives. (from https://stellaris.paradoxwikis.com/Technology )»|—(2)Xenobiology» means the tier of Xenobiology is 2.Some technologies’s teconology tree text may too long to show on the screen.
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)