Модификация добавляет Mass Effect Ultimate Species Collection в игру Stellaris.
Оригинальное описание
Welcome to the ultimate collection of Mass Effect species and namelists!
I have finally released my Mass Effect prescripted empires submod! It adds 16 new prescripted empires:- Mass Effect Ultimate Empire CollectionThis mod is a collection of every animated portrait currently available from the Mass Effect universe, as well as a bunch of bonus content from Mass Effect. Currently this mod includes animated portraits, name lists, and some extra species traits and rooms. This mod includes-18 Portraits-Asari-Alliance-Cerberus-Turian-Salarian-Krogan-Volus-Elcor-Drell-Hanar-Collector-Thorian Creeper-Rachni-Geth-Loki Mech-Batarian-Vorcha-Quarian16 Name ListsDozens of New Icons-Company logos-Nation emblems-And More[[h1]Many New Starting Systems[/h1]-Major Race home systems-Minor race systems-And More11 New Rooms-PLEASE NOTE, some of these traits and civics are very impactful and therefor inherently overpowered/punishing. This is required for every race to have a distinctive feel and playstyle.25 New Traits-Krogan Physiology (Krogan)—Leader Age +1200 years—Leader Cost +50%—Army Health +30%—Army Damage +30%—Pop Habitability +50%—Pop Mineral Production +15%—Pop Growth Speed +75%-Violent by Nature (Krogan)—Pop Housing Usage +10%—Government Ethics Attraction -10%—Pop Amenities Usage +10%—Pop Ethics Shift Speed -25%-The Genophage—Pop Growth Speed -85%—Pop Spiritualist Attraction +15%-Born to Serve (Turian)—Government Ethics Attraction +30%—Pop Unity Production +10%—Army Morale +30%—General Skill Levels +2—Admiral Skill Levels +2-Dextro-Protein Race (Turian/Quarian)—Pop Food Upkeep +10%—Pop Food Production -10%-Keelah Se’lai (Quarian)—Government Ethics Attraction +20%—Pop Unity Production +20%—Ship Fire Rate +10%—Ship Fire Rate in Home Territory +20%—Army Morale +20%-Ship-Bound (Quarian)—Pop Habitability -30%—Pop Amenities Usage -20%—Pop Housing Usage -20%—Pop Growth Speed -10%—Army Health -15%—Pop Engineering Research Production +20%-Reaper Thralls (Collectors)—Pop Growth Speed -75%—Modify Species Cost -80%—Pop Resettlement Cost -80%—Government Ethics Attraction +100%—Pop Habitability +100%—Pop Food Upkeep -80%—Pop Housing Usage -75%—Pop Amenities Usage -75%-Organic Quantum Entanglement (Rachni)—Pop Research Production +5%—Pop Unity Production +30%-Giant Spiders (Rachni)—Pop Growth Speed +30%—Leader Age -40 years—Pop Amenities Usage +20%-Individual Weakness (Geth)—Leader Upkeep +15%—Pop Assembly Speed -5%-Four Eyes (Batarian)—Ship Weapon Accuracy +10%—Ship Weapon Range +10%—Pop Energy Production +15%-Pressure Suits (Volus)—Army Damage -20%—Planet Worker Production -5%—Pop Habitability -5%-Massive Stature (Elcor) —Leader Age +300 years—Army Health +50%—Army Damage +20%—Pop Housing Usage +15%—Pop Growth Speed -10%—Pop Mineral Production +5%-Sentient Jellyfish (Hanar)—Army Health -20%—Army Attack Damage -20%—Pop Worker Production -10%-The Enkindlers (Hanar)—Pop Unity Production +30%—Pop Spiritualist Attraction +50%—Government Ethic Attraction +20%-The Compact (Drell while client race of Hanr)—Pop Unity Production -10%—Pop Job Upkeep +5%-Eidetic Memory (Drell)—Leader EXP Gain +30%—Pop Specializt Production +5%—Pop Amenities Usage -10%—Leader Skill Levels +2-Vorcha Adaptation (Vorcha)—Leader Age -80 years—Pop Growth Speed +70%—Pop Habitability +50%—Army Health +20%—Pop Food Upkeep -20%—Pop Housing Usage -20%—Pop Amenities Usage -30%-Primitive (Vorcha)—Pop Research Production -65%—Pop Unity Production -30%-Salarian Metabolism (Salarian)—Leader Age -60 years—Pop Research Production +30%—Leader EXP Gain +30%—Leader Skill Levels +2-Ritual Reproduction (Salarian)—Pop Growth Speed -5%—Leader Upkeep +10%-Master Manipulators (Cerberus)—Pop Faction Influence +30%—Pop Amenities Usage -10%-Very Ambitious (Humans/Cerberus)—Leader Skill Levels +2—Leader EXP Gain +25%—Mineral Production +20%—Energy Production +20%-Asari Lifespan (Asari)—Leader Age +900 years—Leader Upkeep +50%—Leader EXP Gain -20%-Partially Adapted (Quarians resettled on Rannoch)—Pop Habitability -15%—Army Health +10%—Pop Growth Speed -5%—Pop Happiness +5%-Ship Based History (Quarians resettled on Rannoch) —Pop Amenities Usage -15%—Pop Unity Production +25%—Pop Housing Usage -15%—Pop Growth from Immigration +15%—Pop Consumer Goods Upkeep -15%—Pop Government Ethics Attraction +25%-Reaper Code (Post-War Geth)—Pop Research Production +10%—Planet Jobs Upkeep -20%4 New Civics -The Compact (Hanar [With Drell])—Will spawn several Drell pops on the starting planet-Salarian STG (Salarians)—Naval Capacity -10%—Sensor Range +5—Planet Stability +10—Foreign Territory Claim Cost -50%-Sleeper Agents (Cerberus)—Sensor Range +7—Country Influence Production +50%—Election Influence Cost +75%-Shell Corporations (Cerberus)—Can build both Criminal AND Legitimate Branch Office Buildings—Crime on planets increases income of Criminal Branch Office Buildings—Trade Value +20%7 New Origins -The Rannoch Accords (Geth/Quarian Alliance)—Will spawn 15 upgraded Geth pops on the starting planet.—Can build Geth Factories to build more Geth pops—Country Unity Production +15%-Heshtok Hellscape (Vorcha)—Will spawn 3 negative modifiers on the starting planet—Will spawn the Mineral Rich modifier on the starting planet—Terraforming Cost = -30%-Heart of the Terminus (Omega)—Start with Habitats, as well as several other Mass Effect races on your capital—Pop Growth from Immigration +20%—Unity Production -10%—Edict Cost +15%—Leader Pool Size +4—Will spawn several other Mass Effect species on the starting planet-Migrant Fleet (Quarians)—Start with Habitats—Ship Upkeep -20%—Naval Cap +20%—Starbase Build Cost -10%—Admiral Level Cap +2—Ship Hull Regen +1-Tools of the Reapers (Collectors)—Start with Habitats—Research Speed +65%—Unity Production -50%—Starbase Upkeep -50%—Research Alternatives +5-Shadow Organization (Cerberus)—Start with Habitats—Research Speed +5%—Starbase Influence Cost = -50%—Edists Cost -25%—Planet Jobs Upkeep +10%-The Morning War (Geth)—10 Extra starting pops—Organics Trust Cap -20—Empire Resource Cap +10,000—Empire Size Penalty +15%1 New Government Type -Shell Corporations (Cerberus [Corporate Authority {Requires Shell Corporations Civic}])—This nation is founded on an extensive system of shell and dummy corporations which allow a wide range of income, from legitimate to illicit, while concealing the true profiteers from unwanted attention.In order to best recreate nations from the Mass Effect universe I recommend these additional mods— (-Mass Effect Shipsets NSC2-) — Mass Effect Civilisations — Asari Special Thanks to-Guilliman (Guilli’s Planet Modifiers)—Deathworlders Civic (basis for Heshtok civic [Vorcha])Dont forget to rate if you enjoy the mod!
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)