Модификация добавляет Lion’s Mass Effect Systems в игру Stellaris.
Оригинальное описание
Works with version 3.0
About this modThese are my versions of the Mass Effect systems. Some can be used as new starting systems for custom species. Be sure to check out the many other Mass Effect mods available on the workshop.
These systems can also spawn at random, I tried to make them consistent with the default random systems. I might release a version with only the starting systems when I’m finished and there is demand for it.
My first focus is to include the clusters of major races for Mass Effect. For example, if you choose the asari home system, you will spawn on Thessia in the Parnitha system and the neighbors will be the 4 other systems from the Athena Nebula (which is the home cluster of the asari in the games): Ialessa, Orisoni, Tomaros and Vernio.
I’ve tried to represent the stars and planets based on the information available in the Mass Effect games. I’ve used the vanilla Sol, Earth and Jupiter as reference for the sizes for stars, terrestrial planets and gas giants.
Right now, 9 starting clusters are included:
Parnitha System (Athena Nebula): Asari home systemTrebia System (Apien Crest): Turian home systemAralakh System (Krogan DMZ): Krogan home systemPranas System (Annos Basin): Salarian home systemTikkun System (Perseus Veil): Quarian and Geth home systemMaskim Xul System (Ninmah Cluster): Rachni home systemHarsa System (Kite’s Nest): Batarian home systemAru System (Aethon Cluster): Volus home systemPhontes System (Silean Nebula): Elcor home system
More details are available in this discussion thread.
Four extra clusters have been added that are not selectable as home system, but can spawn instead of a random generated system:
Widow System (Serpent Nebula): the Citadel, requires the Utopia DLC, is similar to a base game randomly generation Ruined Ring World system, but has the Boltzman system as neighborVetus System (Petra Nebula)Hercules System, Theseus System (Attican Beta)Imir System, Amun System, Malgus System, Relic System, Strabo System (Eagle Nebula)Sahrabarik System, Amada System, Arinlarkan System, Batalla System, Fathar System, Kairavamori System (Omega Nebula): Pirates on Omega in Sahrabarik System
The Local Cluster, with the Arcturus Stream and Exodus Cluster are uploaded as a seperate mod.
How to useYou need to edit your starting race before starting a new game, and set your starting solar system as one of the new systems for this to take effect.
Future plansAdding more systems from the Mass Effect universeAdding flavorConnecting the relay systemsMaybe some optional compatibility patches for mods that add more planet variation, so that the best approximation of the planet’s appearance will be chosen (the vanilla options for certain planets were quite limited)
CompatibilityThese are just some new starting systems, it’s vanilla compatible and shouldn’t conflict with most mods.
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)