Модификация добавляет Ethics & Civics Overhaul/GVP Sanity Patch в игру Stellaris.
Оригинальное описание
This mod provides some degree of compatibility between my mod, Government Variety Pack, and the Ethics and Civics Overhaul mods (both Classic and Alternative). Its main function is to change the definitions of governments and civics I’ve added to make them respond sensibly to the changes to ethics and new authority. Basically so you don’t get Fanatic Capitalist Workers’ Councils or something, and so Democratic civics can work with Direct Democracy.
Usage
You should probably not drop this into a game in progress if you’ve been using GVP and E&CO, this may invalidate a bunch of GVP civics. Use when starting a new game with both mods unless you’ve reviewed the changes and accept the risks.
You do need to ensure that the load order causes this patch to take precedence over GVP, and I don’t know how to do this for sure in the wacky new mod loader Paradox uses. I believe it goes by subscribe order (last subscribed takes precedence), but you can also control it with a mod manager.
What It Does
This is the list of current changes to GVP based on E&CO ethics. Note that any requirements listed are in addition to the base GVP requirements. See the changelog for historical changes as they happened in updates.
Civics/Origins Changes
Elected Clergy accepts Direct DemocracyRepublicanism accepts Direct Democracy, banned from Fanatic PluralismUtilitarian Planning banned from ElitismCult of Personality banned from Fanatic PluralismWorkers’ Councils banned from Competitive and Elitism Supremacist Demagoguery banned from Fanatic PluralismEnlightened Liberalism banned from CooperativeLifelong Learning accepts Direct Democracy and banned from ElitismInstitutionalized Collectivism banned from Fanatic Elitism and CompetitiveDirect Revelation banned from Fanatic ElitismRoyal Absolutism, Imperial Economy banned from PluralismControlling Interest requires Elitism (bringing into line with E&CO’s Shadow Council changes)Employee-Owned Co-op banned from Elitism
Government Changes
All «capitalist» governments banned from Cooperative (in some cases this is implicit with civics)Some «capitalist» governments require Competitive (in some cases this is implicit with civics)All «socialist» governments banned from Competitive (in some cases this is implicit with civics)Certain «socialist» governments banned from Fanatic ElitismMost «socialist» governments require CooperativeAbsolute Monarchy requires Elitism ethics or Patrimonial Aristocracy civicConstitutional Monarchy banned from Fanatic ElitismRepublic of Virtue, Federal Republic, Revolutionary Republic, Republican Directory banned from ElitismRepublican Protectorate, Revolutionary Empire banned from Fanatic ElitismUtopian Despotism, Utopian Socialism banned from ElitismEmpire of Rapine, Kingdom of the Sun, and Crime Family banned from PluralismRogue Freehold, Corporate Banditry require CompetitiveDirect Democracy works with every government that requires Democratic except Enterprise Society.Merchant Republic and Constitutional Plutocracy banned from PluralismStakeholder Polity and Shareholder Commonwealth banned from Elitism
Compatibility and Known Issues
This patch can work with legacy versions of GVP, but I can’t guarantee a lack of jank from feature mismatches. Some government requirements may change, and some civics may have features that don’t work in older versions of Stellaris, but overall it should be fine.This is designated as compatible with Ethics & Civics Classic (and is designed with the ethics in that version in mind as well), but will also work with Ethics & Civics Alternative, the mod author’s most recent version of the mod. You will have to ignore a warning about missing required items when you subscribe though if you’re using Alternative. Additionally, this cross-compatibility means that this patch references ethics not present in Ethics & Civics Alternative, so you may see warnings in the error log about that if you’re using Alternative. They can be ignored.In my work on this patch I’ve discovered that some of the governments I’ve added are simply impossible in one or another or both versions of E&CO. This is because E&CO adds ethics requirements to base game civics that, when you think about it, are logical and serve to distinguish them more from each other. However, I used «paradoxical» combinations of civics at times to create government concepts out of their combination. I can’t say that the E&CO way doesn’t make sense, but I do think it’s a shame things like, e.g., Market Socialism aren’t viable. This mod won’t address this, though, since the goal is not complete adaptation of all GVP content to E&CO. All I’m trying to do here is avoid what seem like preposterous results.In terms of more general compatibility, this mod only contains modified files from GVP. This means there can’t be any file conflicts with other mods.
PLEASE NOTE: This is a very rough patch, I have not really tested it. The changes it makes are so basic (just adding new requirements) that it seemed hard to mess up… but that doesn’t mean I didn’t mess anything up. If anything is not working as described here, let me know!
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)