Модификация добавляет Community Flash Patch в игру Stellaris.
Оригинальное описание
This is a lightning-released bugfix for post-patch bugs. I recommend placing it at the top of your mod list so other mods can over-ride it as necessary.
I will keep it updated with any bugfixes that I find and am able to fix, and are clearly bugs.
My goal with this mod is to be one of the first responders to simple bugs introduced in a new patch. It is NOT a long-term bug hunting effort, and I’m not very good at modding so I can’t fix every bug.
-Bugs that my mod fixes:
* Sacred Nexus now gives 6 jobs like all the other tier 3 unity buildings, as the 7 jobs it currently provides strongly looks like an accidental carry-over from (now really old) old sacred nexus. Begin praising now!
* Cave Cleaner special job and similar event jobs should no longer repeatively fire their current pop and hire a miner pop, only to repeat the process until every worker pop on the planet is an unemployed specialist. Sorry folks, the gold rush was a false alarm.
* Totalitarian Faction should no longer be upset about pre-sapients «not being in stratified or academic privilege living standards» if you have no species fully enslaved, being purged, or non-full citizen robots. I ALSO discovered that they will be upset with any species you have set to «assimilation» under the same situation. Now your aristocrats will be perfectly happy with you forcing brainwash-I mean psionic powers on all the newcomers, and hopefully won’t care that random cockroaches aren’t in a hierarchy.
* The Governor trait(s) that boosts Bureaucratic output for Gestalt Administrative Drones should now give both Hive Minds and Machine Empires the listed (and standard) +10% Administrative Capacity, instead of the +6.66% that Machine Empires got and the ludicrous +20% that Hive Minds got. Also, the planetary designation for bureaucracy should apply to them correctly as well. Hive Minds just got a little greedy, sorry fellows.
* The Stage 4 Industrial Development Resolution in the Galactic Community now correctly applies it’s modifiers to Foundry, Factory, and Refinery Habitats as well as Foundry and Factory Ecumenopolis designations. It now ALSO applies to Foundry and Factory Machine World and Foundry Hive World Designations. I will not be doing the same thing for habitats and «The Greater Good» Second Resolution because habitats generator and mining designations are actually significantly different from each other, unlike their Foundry and similar counterparts.
-Bugs fixes I am currently testing and may be close to release:
None.
-Bugs I am aware of and am actively trying to solve:
I’m trying to decide what to do with the Criminal Syndicate issue related to the Criminal Job. I’m testing out various potential fixes with friends.
-Bugs I am trying to locate/verify in the code:
None.
-Bugs being checked for intentional design:
None.
Find a bug? Want it added to the bugfix? Just leave a comment and I’ll add it if I can fix it before Paradox!
If any bug fixed in this mod become added to the game, I’ll update the mod and remove the fix to minimize mod conflicts. I’ll continually update this as more bugs are discovered and fixed by myself and anyone else in the community!
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)