Модификация добавляет Trace Empire Customisation в игру Stellaris.
Оригинальное описание
‘TEC’ primarily contains dozens of vanilla-art-friendly rooms and cities.
[Development is basically stopped, what’s done is still working. Check out other mods, including my own.]
Sequel to the deleted early Stellaris mod:
For *now* maybe only use the cities and rooms — no ship sets are finished, but I wanted to at least get them to a point where they look different so you don’t accidentally use a placeholder.Still waiting on Paradox to take out the hard-coded system where every city needs a species set and ship type.Rooms:Originally I intended to release a pack of dozens of cropped backgrounds but Diverse Rooms got in first. In order to be unique and not compete with that mod, I’m now focusing on hand-edited rooms that fit the vanilla artstyle! They use both window (city view) and background (opaque) styles.Some highlights include:- ‘Capitalist’ background based on the old Individualist room- Arachnoid room- Mass Effect Kett room- Atlantian room- Cybernetic room- Dark Spiritualist roomFor easier updating and more user choice, rooms are now only in my dedicated room mod!This mod is the successor to my ‘More City Types’ mod that was popular in like 2016.Highlights include:- Factory city (like the unselectable industrial city, but without the brick house rows)- Overgrown city (mammalian cities with the lights off, buildings covered in vines)- Newcomers city (habitation hubs and geodesic dome networks)SHIPS ARE LOW PRIORITY PLACEHOLDER because this started as a city set mod.Ideally one day there will be unique meshes for ships and textures for all the city types included. Highlights include:- Newcomers (a WIP style that looks low-tech and ragtag)- Overgrown (mammalian ships with green windows and blotches independent of flag-based engine trails)- Dirty (the old reskinned reptile theme has been redone into a dirty pirate culture)Issues:- New, empty species categories were added. The game lists them after the base ones, but I’m afraid it’s stuck since the game is very rigid in saying «1 city per 1 species group».- Ships are placeholder. I’d rather not have them in until done, just focus on the cities and rooms for now!————Update, 20 October 2019:-Removed things I didn’t like in every area, I’m trying to go for quality over quantity.-More ecumenopolis support. Thanks to Bįőfąŧăĺ Đĭăpáşøń for making some!Compressed a few more files, some textures are as little as an eighth in size. I mainly did this to save you guys hard-drive space, but I think I missed a few. For now.October 2020:Snipped the mod down more, the rooms are back in their separate mod for easier maintenence going forward.https://steamcommunity.com/sharedfiles/filedetails/?id=1105112234————News:- TEC Halo I joined with the Sins of the Prophets Stellaris team in 2020! I will be updating the old cities I contributed over there, and Halo-themed graphics like rooms I made will be merged into it. I’m waiting on a response in the dev Discord as the Stellaris fork is a bit dead.- Expanded Species Types (working title) Implement things in a much more serious way by filling in species categories in a vanilla style way. Early stages. Will probably replace this mod, hence why I don’t update often or seem to care as much as I did.2020: Feel free to use anything I make as modder resources, just credit me if you remember to.Mod compatible. Probably achievement compatible but it’s very strict.
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)