Модификация добавляет The Infinity Stones в игру Stellaris.
Оригинальное описание
Provisionally Compatible with 3.0.*Stone Spawns, Modifiers, and War Goals confirmed to work. More complex systems may have been broken, and will be patched as bug reports come in.
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«At the dawn of the universe, there was nothing. Then, the Big Bang sent six elemental crystals hurtling across the virgin universe; these Infinity Stones each control an essential aspect of existence. Space, Reality, Power, Soul, Mind… and Time.»
This mod introduces Marvel’s 6 Infinity Stones into Stellaris. This is not an entirely original creation, I reworked an existing mod (see credits), and fully credit its original author for the source code I built upon. A notice to all users, they are called the Infinity Stones for a reason — they are, by their nature, over-powered. Perfect balance was the Mad Titan’s goal, not mine.
~~~~~ The Stones ~~~~~
Description:
The 6 Infinity Stones are available in the form of 6 orbital deposits spread throughout the galaxy. The actual effects are available as empire modifiers, visible in the Empire window.
Usage:
Gathering each stone requires the relevant technology and a mining station. The modifiers granted by each Stone are applied automatically as long as you are mining that Stone. They can also be «used» more interactively via various event chains that will present themselves automatically as your collection of Stones grows.
Relocation:
Stones can be moved to any uninhabitable planet of your choosing through decisions, at quite a high cost. In theory, the AI should use this function as well.
~~~~~ Features ~~~~~
Infinite Opportunities:
Detailed event chains allowing you to demonstrate your dominance over the Stones will show up throughout the game automatically. They are triggered independently of you, as appropriate situations arise.
Fallen Empires:
Fallen Empires have a decent chance of spawning with ethically relevant Stones.
Discovery:
Surveying or diplomatically learning of an Infinity Stone, will grant you the technology option for that Stone.
Warfare:
Casus Bellis and their respective War Goals exist to pry the stones from other empires’ hands.
The Snap: (Works again)
For all those of you with genocidal tendencies, questionably strong sentiments on population controls or just a mildly disturbing desire to role-play Thanos, I have the perfect edict for you.
Self-Maintenance:
There are a lot of periodic self-care systems in place, because having ultra rare deposits scattered around the place is always a bit risky. If something does go wrong, it will almost always get detected and repaired at the start of the next year, or the year after.
Localisation:
So far, the mod is English-only. But if anyone feels like translating into another language, I’d happily add it to the mod.
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Situation Log stone-tracking, ability-sharing Policies, ethics-dependent Opinion Modifiers, as many MCU Easter Eggs as I could come up with, 1 Mini-crisis based on Marvel plotline, and more.
See the Feature List and Explanation Discussion for a comprehensive look at what the mod includes.
~~~~~ Compatibility ~~~~~
Only 1 vanilla file is overwritten: interfaceresource_groupstopbar_other_resource_groups.txt. All mods that add resources overwrite this file, so to restore compatibility, use the Universal Resource Compatibility mod.
Save-game compatible.
Self-correcting, as mentioned above, so if something goes wrong just give it time.
Stones spawn 20 days after game start. to improve compatibility with other mods.
~~~~~ Bugs/Questions/Feedback ~~~~~
Focus: (Things that are hard for me to test comprehensively and/or pertain to what I am currently working on)
2.8 Related bugs
Helpful: (Pretty much any issues you notice in the mod)
Bugs Typos Possible conflicts with other mods Suggestions on more Infinite Opportunities event chains
Questions and general feedback are welcome in the comments, while bugs can be put reported in the Bugs Discussion.
~~~~~ The Road Ahead ~~~~~
Coming Soon: (Finished or currently being worked on, will definitely be added, most likely in the next update)
Conversion of Stones into Relics, encapsulating a number of other changes to core mechanics: Stone-claiming from subjects, and unowned star systems. AI Stone relocation rework Initial demands for unlocking Stone usage Rework of Stone control tiers Reworking events to make use of the new pre_triggers
Priorities: (Roughly planned out, likely to be added, probably in the next couple of updates)
More Infinite Opportunities event chainsImmediate Progress:Current stage: Development PausedNext Stage: Second Wave of Content (5-8 new chains) Diplomatic backlash/benefits for changing Sharing policy German translation (In Progress) Russian translation (In Progress)
Planned: (Only a concept at this point, not guaranteed to happen, at least 2 updates away)
Overhauling the Snap More immersive effects, including long-term collateral fallout Altered functionality for genocidal empires A more difficult and time-consuming mechanic for performing the Snap Game-start settings which allow you to disable some of the more intense elements of the mod, leaving just the core functionality (the stones themselves, diplomatic functions and basic decisions) Overhaul of passive Stone usage, requiring more involvement and risk on the user’s behalf to take advantage of the Stones
Ideas and Changes Suggestions can be posted in the Suggestions Discussion.
~~~~~ Credits ~~~~~
Thunder — The original author of this mod and the only reason it currently exists. Most of the artwork was collected/implemented by him, and the original code and mod idea was all his
Camo-Flauge[www.deviantart.com] — For images of the infinity stones
Saiol1000[www.deviantart.com] — For images of the infinity stones
Effective.Power — Kept the original mod going after its original incarnation got deactivated a few months ago
More Events Mod authors/contributors — Created some of the artwork used in this mod
DayShine on Discord — Created the invaluable CWTools extension that made coding this mod possible
And a massive thanks to all the people on the Discord Modding channel who have helped immensely
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)