Модификация добавляет [Out of Date] Stellar Resources в игру Stellaris.
Оригинальное описание
======================================================================
So I think I’ve got a rough idea of how I’m going to update this. Since resources work completely differently now, I can no longer tie bonuses to resources. Rather, I’ll likely have to tie them to buildings, decisions, or edicts.I’m probably going to simplify it a bit by removing most of the metals from the mod, since you can already gain better versions of the bonuses from this mod by using the new edicts for the updated resources.A few examples of what might change: Tiberium will likely have new Tiberium Refinery buildings that will give large bonuses to minerals / energy and maybe production. Radioactive materials will give moderate bonuses to energy. The Tachyonic Particles bonus could be activated through an Edict, and I might add a new Decision for them that accelerates planetary build speed. Perhaps a spaceport module as well for ship build speed.Perhaps in the future I could add a planet killer that turns planets into Tiberium worlds. Will need to figure out how to do that first!I don’t have an ETA for any of this. I do have a vacation coming up in January so I might work on it then.
======================================================================
___________________________________________________________________________
Currently adds 19 new resources and 2 new planet types to the game.
You can find detailed information and descriptions on all of the resources in the discussion tab (Research requirements and prerequisites, rarity, planet types, and other notes.
Tachyonic ParticlesFTL Speed: +25%
Jump Chage Time: -15%
Green Tiberium6 minerals, Empire Minerals Production: +5%
Blue Tiberium8 minerals, Empire Minerals Production: +10%
Liquid Tiberium12 energy, Empire Energy Production: +10%
Iron1 Mineral, Empire Minerals Production +1%, Building Cost -5%, Building Build Speed +10%
Copper1 Mineral, Empire Minerals Production +1%, Building Cost -5%, Building Build Speed +10%
Aluminum1 Mineral, Empire Minerals Production +1%, Building Cost -5%, Building Build Speed +10%
Helium-32 Energy, Empire Energy Generation +1%
SilverEmpire Minerals Production +1%, Leader Lifespan +5
TungstenEmpire Minerals Production +1%, Kinetic Weapon Damage +5%
Plutonium4 Energy, Empire Energy Generation +2%, Energy Weapon Damage +5%
Zinc3 Minerals, Empire Minerals Production +1%, Building Cost -5%, Building Build Speed +10%
GoldEmpire Minerals Production +1%, Citizen Pop Happiness +2%
Uranium6 Energy, Empire Energy Generation +3%
Cobalt4 Minerals, Empire Minerals Production +1%, Building Cost -5%, Building Build Speed +10%
PlatinumEmpire Minerals Production +1%, Citizen Pop Happiness +3%
TitaniumEmpire Minerals Production +1%, Armor +10%
Thorium8 Energy, Empire Energy Generation +4%
Antimatter10 Energy, Empire Energy Generation +5%
___________________________________________________________________________
New planet types:
Tiberium WorldA world that has been entirely consumed by Tiberium, it is completely inhospitable and hostile to all non-tiberium based life-forms. The vast mineral wealth of this world may be exploited with the proper technology.
Notes: A rare, uncolonizable planet type that will always have some form of Tiberium resource.
Dwarf PlanetDwarf planets have just enough mass to pull themselves into a spheroidal shape, yet large and light enough to make them ideal for mining.
Notes: An uncommon, uncolonizable planet type that is only found in asteroid belts. They are three times as likely to carry any resource from the Intra-system Mining / Planetoid Mining line of technology.
___________________________________________________________________________
Compatibility:
Should be compatible with everything short of total conversion mods. No vanilla files are modifies. New planet types work fine with mods like Real Space and Planetary Diversity.
I would also highly recommend checking out ExOverhaul: Planets Enhanced If you want even more strategic resources!
___________________________________________________________________________
Be sure to check out my other mods!==========NEW==========Ultimate TraitsA total overhaul of species traits, with a new trait selection interface, trait categories, and empire-defining Ultimate Traits. Currently a work in progress.========================Ultimate Sci-Fi Music PackAdds 72 new music tracks from 12 different Sci-Fi games. 249 minutes of additional music!Improved Music PlayerLarger music player interface designed to be used alongside music mods. Highly recommended with my Ultimate Sci-Fi Music Pack mod!Stellar ResourcesCurrently adds 19 new strategic resources to the game, with more to come in the future!Improved Hyperlanes and Fog of WarRedesigned hyperlane gameplay for more challenge and strategic depth.Improved Hyperlanes and Fog of War — LegacyThe classic version that only makes the fog of war hide everything and makes hyperlanes more visible.___________________________________________________________________________
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)