Модификация добавляет Extra Origins (2.8) в игру Stellaris.
Оригинальное описание
Adds 13½ new origins to the game. More coming soon!
New originsIrradiated EvolutionEver wanted to start on a Tomb World with Tomb World preference? Now you can! Start as the weird mutant cockroaches that took over Earth once humanity nuked itself into extinction.What it does: starts you on a Tomb world with the Tomb World preference and the Mutant trait, which costs 3 trait points. Just getting free Tomb World habitability would be OP, so this is what I came up with. I chose to make the Mutant trait cost trait points so that you can choose what negative traits your species has picked up through generations of radiation exposure.Next GenerationStart with a species of pre-sapients on your homeworld. Choose their portrait, namelist, and traits, then uplift them and turn them into delicious, delicious burgers. (NOTE: the ability to customize your pre-sapient species has been disabled and migrated to a separate mod, Extra Origins Add-on: Pre-Sapient Customization. If you want to use it, be aware that it has some known issues which I’m unable to fix.)Starship GraveyardYour homeworld is littered with wrecked starships, left there by some galactic litterer in eons past. Inspired by this post[forum.paradoxplaza.com] by Jman5.What it does: start the game with several blockers that, when cleared, will give you between 1 and 4 ships of a random design.Stellar CornucopiaStart the game with a guaranteed Terraforming Candidate in your home system, as well as additional resources (and some strategic ones, too) on your nearby planets and asteroids.Biomedical RenaissanceGet a head-start on Genetic Ascension! Your species has already unlocked the secrets of genetic engineering, granting you extra trait points at the cost of a few starting pops.The Long SleepReactivatedYou have just awoken from an ages-long cryogenic sleep. Half of your population is still asleep, but reawakening them will grant you benefits.What it does: start with several unique blockers on your homeworld that, when cleared, will give you pops of your species. Unlike regular slum blockers, they will still give your species even if another empire conquers the planet.Immortal MessiahYour civilization has been guided in its development by an immortal, psionic being. It would be a shame if something happened to them…Monster TamersThe most metal of origins! Play as a species that looked at Godzilla and said «Yeah, I’d eat that.» And thus, in an attempt to not get eaten, Godzilla was forced to sign up for the infantry. Inspired by Kaiju Surivor Origin[forum.paradoxplaza.com] by indalecio248.Genius LociYou are the world, and the world is you. Start as a Hive Mind on a Hive World. No longer will machines be the only ones who get to start with their own personalized planet!Dragon’s LairA giant monster lives in your solar system. What could go wrong? Inspired in part by this suggestion by edwin gibson.AI UprisingOrganic material detected. Your energy will be reprocessed to power the machine. All glory to the machine.Vat GrownEither through mishap or disastrous stupidity, you species is no longer able to naturally reproduce and must now rely on cloning.Cosmic MonumentYou can now appreciate the wonders of a ruined megastructure from the safety of your home system (unless it’s something like a Dyson Sphere, in which case you’ll need to take a road trip to a neighboring system — for obvious reasons). Requires either the Utopia, Megacorp, or Federations DLCs.What it does: choose your megastructure by changing your starting system in the empire setup screen.Planned originsHere’s a list of origins I intend to add, in no particular order. Not all of these are guaranteed to actually make it into the mod:Pandora’s Box: start with a Shielded World in your home systemWar of the Worlds: you’ve recently survived an invasion from nearby advanced empireEnlightened Beginnings: you’ve been uplifted by an advanced empire. Much more pleasant start than the last oneAncient Data Cache: start with sensor data on a large portion of the nearby galaxy, allowing you to prioritize chokepointsPatron Deity: a shroud entity watches over you, granting you boons and giving you questsEnemy of my Enemy: start the game in a Martial Alliance with another empire with second, hostile Martial Alliance nearbyCold War: start with a hostile empire of your own species in an adjacent star systemSublight Pioneers: the opposite end of Lost ColonyCreditsA lot of these are an attempt to implement ideas from the Your ideas for origins[forum.paradoxplaza.com] thread on the Paradox forums. Most are mine, but some are from other users, and are noted as such.Also, thanks to Gatekeeper for the expanded Hive World art. If you’re reading this, I know you said I didn’t have to credit you, but too bad.CompatibilityCurrently overwrites the game_start.2 event, the Psionic Theory tech, Titanic Beast armies, and several civics.This mod needs to be loaded after mods such as Planetary Diversity and Real Space or they will delete unique blockers and planetary features.Other mod authors can check whether this mod is active using the does_not_have_extra_origins = yes trigger. Inverted because of how Stellaris script works.Works with 3.0.*.Check out my other mods:Simple Additional TraitsGSP’s Machine NamelistsLonger Greetings Timer
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)