Модификация добавляет Dust of Endless в игру Stellaris.
Оригинальное описание
This mod adds some ascension perks themed based on the Dust from Endless Space to the game that can be considered the fourth ascension path. Don’t worry, you can still have one of the vanilla ascension pathes just if you had enough ascension perk slots for them.
You will need to know that my perks are really, really powerful, but also costly and extremely late game, because they require many top tire vanilla techs to be researched first, and take 6-8 ascension perk slots to be fully unlocked.
Ascension Perks Nanobot Mastery Requires 2 ascension perks to be picked first and 6 rare technologies to be researched first. Buildings, Districts, Armies and Ships cost & build speed: -10%, +10% Monthly Hull, Armor and Shield regen: +1% Beyond the Timespace Requires Nanobot Mastery and jumpdrive to be discovered. Jumpdrive range: +100% Jumpdrive have no cooldown. Endless Powering Requires Nanobot Mastery and some top tire vanilla technologies associated with power generation. Empire Monthly Energy: +100, +50% Districts and Buildings Rare Crystals, Exotic Gases and Volatile Motes Upkeep: -50% Shield: +50% Energy Weapon Damage: +50% Endless Gearing Requires Nanobot Mastery and some top tire vanilla technologies associated with minerals output. Empire Monthly Minerals: +100, +50% Manufactory Jobs (those turn minerals into other resources such as alloys) base produce & base upkeep: +100%, +50% Hull Points and Armor: +50% Kinetic and Explosive Weapon Damage: +50% Endless Enforcing Requires Nanobot Mastery and some vanilla technologies. Immediately gain 1000 influence. Empire Monthly Influence: +5 Stability: +10 Amenities: +50% Crime: -50% Strike Craft Damage: +100% Dust of Endless Requires Nanobot Mastery to be picked first. Requires two of the following ascension perks to be picked first: Beyond the Timespace, Endless Powering, Endless Gearing and Endless Enforcing. Buildings, Districts, Armies and Ships cost & build speed: -10%, +10% Monthly Hull, Armor and Shield regen: +1% Leaders become immortal and gain very powerful traits. However, it costs much more to recruit new leaders. Prevents mechanical leaders from malfunctioning. Unlocks decisions Dust Genesis to create a fleet at any planet inside your border, colonized or uncolonized, of either 16 corvettes, 8 destroyers, 4 cruisers, or 2 battleships, of random design in your design database, at the cost of 3000 energy and 3000 unity. CompatibilityNone of the vanilla files were overwritten.Localisation Already includes: English Simplified Chinese Known IssuesThe Dust Enchanted trait has no effect in Arena Combat, Psionic Battles and Thesis Defense. I’m not interested enough on Federations to fix this.To Other ModdersYou are free to borrow anything you need from my mod to make your own without asking me for permission and/or a credit link. You are responsible to read and understand my contents by yourself.
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)