Модификация добавляет Diagraphers Trait Mod for 3.x в игру Stellaris.
Оригинальное описание
Adds:
More strategic and flavorful AI trait moddingDoubled effect of all traitsA trait for each species classMany new traits available at game start or through gene-modding3 new traits only available via originVanilla traits which effect ethic attraction now consistently say so in their descriptions.
Additionally, this mod incorporates my previous mod Trait Upgrader, allowing empires to upgrade Enduring pops to Venerable and so on with only Regular (rather than Advanced) Gene Modding.
This mod will somtimes swap the appearance of randomly generated species to better fit their traits (in particular Carnivore, Grazer, Necrophage, Parasitoid, and the size traits). Vanilla prescripted empires and player-created empires initially created while this mod was in use will be unaffected, but empires from other mods and empires initially created before this mod was installed may have their portraits swapped out for use elsewhere.
More Strategic and Flavorful AI Trait Modding
Whereas in vanilla the AI will add traits entirely at random, with this mod it will prioritize traits based on a combination of:Ethics; for example, authoritarians will tend to make their pops Conformist while spiritualists will tend to make them Traditional.Civics; for example, environmentalists will tend to make their pops Conservationist while Media Conglomerates will tend to make them Charismatic.Citizenship Types; for example, slaves won’t get traits that only benefit leaders.Habitability and Home Planet Designation; for example, since wet planets tend to have more Farming districts, Wet Planet species will tend to be made Agrarian, and, species whose homeworlds are Tech-Worlds will tend to be made Intelligent.Existing Traits; AI countries with multiple species will try to specialize each for different jobs.
Doubled Effect of all traits
Not much more to say about that.
A Trait for each Species Class
These traits are generally small in effect compared to regular traits. For example, warm blooded Mammalians have improved Cold Planet and reduced Dry Planet habitability.Plantoids have a much more impactful trait, having greatly reduced food consumption at the expense of significant habitability penalties.
new Traits available at game start or through Gene-Modding
(See discussion for list of new traits)
new Traits available only via advanced Gene-Modding
(See discussion for list of new traits)
3 new Traits only available via Origin
Species with the Polymorphic, Extremely Sexually Dimorphic, or Instars Traits will have two different phenotypes with different portraits and traits, but counting as a single species and with pops (and in the case of Instars leaders) switching between the two species when grown and sometimes at random.
Vanilla traits which effect ethic attraction now consistently say so in their descriptions.
In Vanilla Stellaris, a number of traits have minor effects on ethics attraction which are unmentioned in their description. Since this mod adds a number of traits the entire point of which is to alter ethics attraction, I decided I should change those traits descriptions to say what they do.
Countries’ traits will now correlate with their ethics and authorities at game start
[list.]Natural Xenophiles, Xenophobes, Materialists, and Spiritualists will always have the corresponding ethic.Aggressive species will be 25% more likely to be militarist, Timid species 25% more likely to be Pacifist.Conformist and Complacent species will be 25% more likely to start Authoritarian while Deviant and Political species will be 25% more likely to start Egalitarian.Natural Physicists, Sociologists, and Engineers will be 25% more likely to start Materialist, while Traditionalists will be 25% more likely to start Spiritualist.Countries with a Charismatic secondary species will be 25% more likely to start as Xenophiles, while those with a Repugnant secondary species will be 25% more likely to start as Xenophobes.Thrifty species will be more likely to start out ruled by Megacorps, while Spendthrift species are more likely not to.
Compatibility Patcheswith Planetary Diversitywith StarnetWith Ethics and Civics Alternative
See discussion for list of overwritten elements. This mod will also need a compatibility patch with any mod which adds civics which grant traits (possible but not used in vanilla), change homeworld class (as Determined Exterminator does in vanilla), or adds secondary species (as Rogue Servitor and Driven Assimilator do in vanilla)
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Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)