Модификация добавляет ~Acquisition of Technology в игру Stellaris.
Оригинальное описание
———————————————————Zenith of the Fallen Empires (ZOFE) is recommended but not required.———————————————————If you use both mods, make sure this Mod overwrites both ZOFE and ACOT in order to function. Putting the mod at the bottom of the loadorder should suffice. It is recommended to use the Irony Mod Manager:https://github.com/bcssov/IronyModManager/releases.Big thanks goes to the Gigastructures Mod for their GUI elements and code provided! Praise the Kaiser!
Greetings!
If you liked the Zenith of Fallen Empires (ZOFE) and the Ancient Cache of Technologies (ACOT) mod, you may have noticed that when playing both mods together there exist some oddities. This mod aims to remedy that to provide the best possible gameplay experience when playing ZOFE and ACOT.
For example once you acquire Dark Matter from ACOT you still can’t build the Dark Matter capital building nor the Giga Fortress or the Aegis Complex. Also when becoming an Ascended Empire via the ZOFE mod, then some buildings still use the vanilla icons eventhough the ACOT icons look much cooler. Another mod that I also liked is the planetary shields mod but unfortunately building the ACOT shield buildings removes the pretty shield FX. So in this mod I added my own custom shield FX for both the Dark Matter and the Dark Energy (Sky Shield) installation to add the extra bling to your empire.
Another issue I ran into was the method of acquistion for the precursor databank. You either had to steal it from the fallen empires or hump their legs and beg for access. What if you are playing without any fallen empires around? What if you just like to sit in your corner of the galaxy and research the living hell out the research tree? You’re out of luck buddy. NOT COOL.
So if you sit in front of your computer and nod your head in agreement, then this mod is for you!
Features Added new types of Habitats for Fallen and Ascended Empires that specialize in production of Dark Matter/Energy and later even Stellarite. It comes with the decision to turn your old clunky habitats into the new fancy ones. Added a complete building line of Stellarite type buildings to grant you that extra oomph for your eyes and ego. Added the ability to resurrect your dead biological leaders and even make them immortal in the process! (Requires Genetical Ascension) Added the Chrysalis Protocol which allows you to immediately convert all xeno pops on your planet into your primary species for a price. (Requires Genetical Ascension) Added Fallen/Ascended variant of the Juggernaut, called Warbarge, to both the Fallen Empires and Ascended Empires. Requires the Federations DLC Made Alpha and Sigma tier tech be obtainable by ascended empires and work properly with them. The DIY databank project requires you to be an ascended empire and have dark matter tech applied widely in your empire. Added planetary shields for the Dark Matter, Dark Energy and the Stelalrite shield generator. They can be toggled on/off via the ACOT mod menu! Gated most of the sophisticated ZOFE and ACOT dark matter buildings properly behind the Ancient Palace for consistancy sakes. The dark matter and dark energy production buildings are still available to get you started. Corrected the ZOFE icons of the affluence center, nourishment center and the dimensional fabricator to use the dank looking ACOT icons instead of the plebian vanilla ones. Also fixed the Icons of their respective techs as well! Overhauled the ZOFE Fallen Empire starbase models. Each stage has its unique mesh now instead of the outpost model which was used all the way up to the star fortress level. Reintroduced the Alpha Tier building variants for the Nourishment Center, Auto Forge, Dimensional Fabricator, Affluence Center, Master Archive and Class-4 Singularity. Added the option to attempt to assemble the Precursor Databank yourself without having to steal it from another fallen empire or having to simp them until they like you enough to give it to you (Like that’s ever gonna happen). Changed the Ascended Empire ship designs to use ACOT components because they are more dank compared to the plebian tier 5 gamma lasers. This should also affect lost empires. Added a new edict that allows you to eliminate all hedonism in your empire after you researched the alpha tier generator. Fixed the ACOT bombardment FX not appearing on planets and added a lot more planets to be destroyable via Exterminatus or Annihilatus, including Gigastructural planets!
Compatibility
This mod overwrites pdxmesh.shader so it’s incompatible with any mod that does the same.
I added full support for the Event Horizon Offset Facility (EHOF) though.
Planetary Diversity is also fully supported to work with this mod.
FAQ
Q: Can I run this without ZOFE?
A: Yes, somewhat. You will miss out some features though and also have no guarantees for it being bug-free, as this mod was designed specifically around using ACOT and ZOFE together.
Q: Can I run this mod without ACOT?
A: No. It will crash during the loading screen.
Q: Is this mod compatible with Gigastructures?
A: Yes. Most of its planets and habitats can now be properly destroyed by ACOT bombing stances.
Recommended Mods
ZOFE Societal Ascendance https://steamcommunity.com/sharedfiles/filedetails/?id=2071119457
ZOFE Ambitions of Power https://steamcommunity.com/sharedfiles/filedetails/?id=2053987275
Planetary Shields Mod https://steamcommunity.com/sharedfiles/filedetails/?id=948359179
Planetary Diversity https://steamcommunity.com/sharedfiles/filedetails/?id=819148835
Gigastructures https://steamcommunity.com/sharedfiles/filedetails/?id=1121692237
Real Space: System Scale/Acquisition of Technology Compatibility Patch https://steamcommunity.com/sharedfiles/filedetails/?id=2245219565
!Patch — Shader merge for ACoT, Gigastructures, Jump Gates and Real Space 3.7 https://steamcommunity.com/sharedfiles/filedetails/?id=2118652645
The merger of rules https://steamcommunity.com/sharedfiles/filedetails/?id=2458836869
Not recommended, crashing or incompatible Mods
Glavius AI https://steamcommunity.com/sharedfiles/filedetails/?id=1584133829
Thanks to @Zipzopdippidybopbop for finding this:
— Causes default empires to gain alpha tier capital buildings after one month after game start, making them OP early game. You can use Starnet instead, which works just fine.
Spacedock: Adaptive AI Ship Design https://steamcommunity.com/sharedfiles/filedetails/?id=1911748162
— Not creashing per so but it causes invisible OP components («nhsc_chronocannon» etc.) to appear on auto designed ships for both you and the AI eventhough none such tech was researched ever.
Animated Synthetics Portraits Expanded: Reborn https://steamcommunity.com/sharedfiles/filedetails/?id=1492025820
— I don’t know how or why but this was the cause of some crashing in my recent game. Removing it fixed the crashing. However take this with a grain of salt. You may use this mod and it may work without crashing. In case you do encounter crashes, this could be the culprit.
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)