Модификация добавляет Expanded Events в игру Stellaris.
Оригинальное описание
Adds more events, anomalies, and dig sites into the game.
I would recommend that you use this alongside More Events Mod.
Feature List
Additions:
More primitive events
— Religious (designed to compliment those in More Events Mod)
— Political (some can influence the civics and government they get when they enter the space age)
— Primitives can discover you watching them, various events
— Primitive worlds get random names again
Primitives will generally move through earlier ages more slowly and later ages more quickly
New colony events
— More Subterranean Civilization events
— Dimensional Portal and other follow-up events
— Rare chance to discover presapient on a new colony
— Blocker and deposit related events
— Crime events
New country events
— Help the Dathnak protect their worlds from attack
— Damaged Ecosystem on Homeworld
— United Nations of Earth search for their missing colonists
— Lost Colony events
— Panspermia event chain for non-human, non-machine empires
— Ancient Observation Post event chain for non-humans
— Citizens react to living with Xenos for the first time
— Resident Xenos demand citizenship rights
Fallen empire Events
— New Fallen Empire requests and tasks
— Tech gifts expanded and semi-randomized
— Invading their colonies will give a one-time artifact reward
New Anomalies
— (spoilers)
Follow-up events for some existing anomalies, including:
— Events surrounding the dead alien ‘death god’ and the primitives who worship it
— More possible atomic clock follow-ups
— Spaceborn locusts might enter your space
— Wetwork computer follow-up
— Cunning Flora follow-up
Precursor Event Chains
— Unique precursor deposits
— Precursor anomalies are more likely to spawn on habitable worlds
— Zroni and Baol will spawn new systems if needed to continue the event chain
— Zroni and Baol home systems will have some guaranteed deposits, like other precursor systems
— Unlocking the secrets of the Vultaum (Ancient Relics) will give you the next computer ai tech (or physics research if you already have positronic ai / implants)
— Unlocking the secrets of the Zroni will give 20% progress towards zro distillation, gestalts +10% field manipulation research
Relics:
New: (activation cost 150 influence unless otherwise stated)
— Memorex
—— Passive: +1 leader level, +50% leader xp
—— Active: can add memorex modifier to one planet, giving +20% production, +5 stability, +5% pop upkeep. Beware of long term consequences.
—— Activation Cost: 300 influence
— Isolated (spoiler) Core
—— Passive: With Expanded Pops, robots give +20% amenities from jobs, otherwise -10% robot upkeep
—— Passive: If Hive Mind, -10 deviancy instead of the above
—— Active: +15% robot production (+15% worker production if you can’t use robots)
— Javoran Pox Sample also gives +15% biology research
— Javoran Pox Sample gives robot empires +10% society research instead
— Yuht Cryo Core active effect also gives -20% ship build cost
— Vultaum Reality Perforator gives two random modifiers, additional modifiers that you can get
— Prethoryn Brood-Queen gives 10% society research instead of a flat +30
— Prethoryn Brood-Queen activation will give twice as many ships in a fleet
— Extra Dimensional Warlock also gives +15% hyperdrive wind-up and wind-down
— Ether Drake Trophy gives +15% unity (up from 10%)
— Ether Drake Trophy activation will give gestalts -10 deviancy and +5% happiness (kept happiness for rogue servitors)
— Miniature Galaxy also gives +15% field manipulation research
New Anomalies and Dig Sites
— (spoilers)
Dig Sites
— Some of vanilla dig sites can now be discovered in alternate ways
— Ix Belèn, can spend artifacts to acquire the Memorex as a relic (see above)
— Gas Giant Structure: Finishing allows for the construction of a Pleasure Palace (minor version of a resort world on a habitat)
— With Expanded Pops, ext, Pleasure Palace habitats give +1/+2 entertainer jobs as well
— Robot Debris: Finishing will give progress on a robot or robot modding tech, if appropriate, and will allow droids and synths to be modded with the Battle Bot trait, giving +20% army damage and health
— The Echoes Inside: can maybe use the worms to your advantage
— Moon Bump: Unique rewards (depending on how it ends)
— More general changes to other site rewards
New Origins
Convergent Evolution
Starts with 6 presapient pops
Starts with the Genome Mapping technology
Starts with the Epigenetic Triggers tech option
+25% biology research
Galactic Cradle
(Warning: Challenging Origin)
(Warning: Not recommended for multiplayer)
Start in a resource-rich but isolated cluster, connected to the rest of the galaxy by a single wormhole
Spawns unique events
Galactic Preserve
Starts with 24 pops from different species from across the galaxy
Homeworld gets +50% habitability
Paradise Lost
Your species used to be the bio-trophies of a rogue servitor, until the machines crashed
+10% robot job production
Homeworld is less developed, but uses the infrastructure the rogue servitor left behind
Starts with Powered Exoskeletons and Subdermal Stimulation
Starts with the Pampered trait, giving -10% worker and slave happiness, +10% consumer good and amenity consumption, costs -2
Ship Graveyard
Starts with a salvaged cruiser
Starts with a ship graveyard deposit, giving alloys and engineering research
Other
— Sensor Array gives forewarning about an upcoming crisis
— Some new easter egg systems for you to find
— Curators will sell you the location of a precursor project once every 14-26 years
Tweaks:
— Some colony events can repeat, when appropriate
— If the Gray Tempest conqures 20% of the galaxy, one of several random events will happen
— Terraforming Candidates spawn on game start, and no longer by anomaly
— Anomaly-spawned ships will have all utility and auxilary slots in use
— Shield Generators give +1 researcher job
— Synthetic Personality Matrix tech allows machine uprising the chance to spawn as a synthetic empire instead of a machine one
Recommended ModsMods that compliment this mod, or which this mod can tie into
More Events Mod
(Very, Very strongly recommend)
https://steamcommunity.com/sharedfiles/filedetails/?id=727000451
Dynamic Political Events (2.2)
(Strongly Recommended)
https://steamcommunity.com/sharedfiles/filedetails/?id=1227620643
Potent Rebellions 2.2
(Strongly Recommended)
https://steamcommunity.com/sharedfiles/filedetails/?id=1112740619
!Expanded Traits, Civics, Pops, and More
(Strongly Recommended)
https://steamcommunity.com/sharedfiles/filedetails/?id=1620838511
Primitive Worlds
https://steamcommunity.com/sharedfiles/filedetails/?id=1625967300
Realistic Habitability
https://steamcommunity.com/sharedfiles/filedetails/?id=846623625
Donations [www.patreon.com]
I have recently launched a patreon[www.patreon.com] page. I have a lot of future plans for my mods, but they will rely on your support to see fruition. I’m not planning on delaying releases for non-patreons or anything like that, but my patreons will get behind the scenes looks into upcoming content. If you enjoy my mods, I hope you consider donating a little.
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)