Модификация добавляет Everything Spawns for Vanilla в игру Stellaris.
Оригинальное описание
A mostly-all-in-one mod for things that spawn!
Adds These ThingsPrethoryn Scourge, Extradimensional Invaders, and The Contingency all allowed to occur *
There will always be a War in Heaven *
Sol will spawn in one way or another
Nomads will always show up in the galaxy (yes, even with Megacorp)
Marauder mid-game crisis is almost certainly going to happen *
All precursors can be found (doesn’t necessarily mean you WILL find all of them)
Every Guardians spawn
Every unique system spawns (Trappist, Sanctuary, Hostiles, Megastructures, etc.)
Multiple L-Gates will spawn and opening the L-Cluster will cause 2 things (Dragons and either Nanobots, Gatebuilders, or the «Empty» Cluster)
* See Disclaimer
Does NOT AddHorizon Signal event chain chance (For those who don’t want it)
Remove bottleneck system and empire cluster restrictions for systems *
CompatibilityI do not guarentee compatibility for any mods that mess with:
crisis_trigger_events.txt
Events fallen_empires_awakening.1 OR fallen_empire_awakening_events.txt
Events game_start.1, game_start.5 OR game_start.txt
Events precursor.1, precursor.500, precursor.1000, precursor.1500, precursor.2000, OR precursor_events.txt
guardian_system_initializers.txt
hostile_system_initializers.txt
special_system_initializers.txt
utopia_initializers.txt
Among others…
Compatible functionality with Precursor Story Pack
Sub-ModsSpecial Edition
Only Precursors
Only Crises
ESFV: ACOT and ZOFE Patch
ESFV: Crisis Manager — Sleeper Edition Patch
ESFV: Crisis Manager — Mid-Game Edition Patch
ESFV: Crisis Manager — End-Game Edition Patch
Disclaimer- While all crises CAN happen, they are weighted (8 or 10 to happen for each crisis and 120 for nothing) so that every 5 years there is a CHANCE for a crisis to be chosen. If you want to speed it up, use the console to launch event and play a few months before trying again: crisis_trigger.1
— War In Heaven depends on the Fallen Empires in the galaxy. Having only one regular fallen empire will mean no opponent, therefore will not trigger.
— Marauders chance to occur increase for every 10 years past mid-year and require AT LEAST one Marauder clan to exist.
— The Bottleneck and Empire Cluster restrictions can cause issues on smaller maps. If certain things do not spawn, then it might just be because there wasn’t enough available stars. Use the Special Edition if you want these restrictions removed.
CreditsJR for the header image
EditsDirectory: Steamsteamappsworkshopcontent2819901171614584
L-Cluster changes00_distant_stars_events_edits.txt
Under distar.8000, remove and/or add «#»‘s where appropriate for your desired result. If you don’t want a chance for an empty L-Cluster, add the «#» from before 30 = {}
If you want it to always be empty, add «#» before each line of:
50 = {
set_global_flag = gray_goo_crisis_set
set_global_flag = active_gray_goo
}
and
30 = { set_global_flag = gray_goo_empire_set }
Ignore the dragon season line, since that is intentional.
Crisis TweaksTo guarantee crisis spawns every 5 years after end-game (until all three happen):
crisis_trigger_events.txt
Add «#» before 120 = {}
To manually launch crises, use the console and run these commands:
Prethoryn Scourge: crisis.10
Extradimensionals: crisis.1000
Contingency: crisis.2005
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)