Модификация добавляет More Authorities в игру Stellaris.
Оригинальное описание
I’ll be away until August 23rd. No support will be given until then.
3 New Authorities:
— Democratic Autocracy:
— This system of government democratically elects a dictator for life. When your ruler dies, a new one will be elected the same as in democracies, with faction support mattering and whatnot.
— This authority doesn’t require egalitarian or authoritarian ethics, makings it very versatile. You can also hold emergency elections, but remember that they will be democratic elections where you can’t guarantee the winner.
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— Single Term Democracy:
— This government form elects a ruler for a single 15-year term. After their term, leaders will go back to whatever job they had before (scientist, governor, admiral, general). If it’s the initial leader, they will become a governor. This government cannot be reformed out of easily. Read more about that farther down. My logic with this was that I wanted a government with such tight checks on power that it would be stupidly difficult for any one leader to remove term limits within their 15-year term.
— The only way to reform out of a Single Term government is to use another new edict. It’ll cost you 1000 Influence.
— The reason I had to make an edict for the ability to reform into and out of this government type is because Stellaris doesn’t let you determine how much influence it costs to reform your government. Note that to do this, I had to choose the civics, or else set them randomly. I felt choosing some more generic ones was better than getting some random ones that might totally not fit how you imagine your empire.
— The problem is that you will lose the civics you had. If you had 4, you’re only going to have 3 afterwards.
-You’ll have to wait 5 years after this to reform your government.
— Consider this the price you have to pay to political allies and opponents alike in order to get these massive reforms through.
— You can still reform a single term government to add more civics, of course.
— As well with the above, civics added in at game start that aren’t allowed to be added in later cannot be gotten back. If you are a fanatic purifier and reform into a single term democracy, you will lost that civic and be unable to get it back. You can always start the game as a fanatical purifier single term democracy, though.
—-
— Famlilial Megacorp
— This government is a megacorp that has a monarchy. It’s a megacorp, but with Rulers for life and Heirs, just like Imperial authority.
— This authority is the one most likely to not play well with some mods, but seeing as how I play with around 180 mods, I’m doing my best to make patches that work for the biggest mods. This mod is easy to patch for though, so please ask me if you need a patch for a specific mod. I will likely be able to provide it.
— For ethics, you must be some form of competitive, no form of egalitarian/libertarian, and not a gestalt consciousness.
— Around 35% of Megacorps that spawn will be of this type.
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Patches:
— Please ask me if you would like me to make a patch for this and another mod. I will likely do it. I will not do a patch for Ethics and Civics Classic. An ECC patch would require a lot of work to create and maintain.
— Ethics and Civics Alternative
— Expanded Mandates
— Expanded Stellaris Traditions
— Expanded Stellaris Ascension Perks
— Dynamic Political Events
— We Require Borders
— Aesthetic Cinematic Gameplay
— Government Variety Pack
— Venture Politics — More Megacorp Civics
— Amazing Civics — Megacorp
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Notes:
— Familial Megacorp requires the Megacorp DLC.
— Megacorps can now build Branch Offices on their subsidiary megacorps.
— 3.0 Seems to have broken the ability for AI to spawn with the Familial Megacorp authority. I will look for a way around this in the future if it does not get resolved.
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Credits:
I highly recommend the mods below.
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— Tovius and their mod Expanded Mandates. This would not have been possible without looking at how he did term limits for an event. Make sure you use my patch above if you use this.
Expanded Mandates
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— Emperor Scorpio and their mod Kingmaker 2.7. This mod helped me understand how to set governments via edict.
Out of Date — Kingmaker 2.7
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Petruxa and their mod Ethics and Civics Alternative 2.7. Helped me understand how to add new government and authority types.
https://steamcommunity.com/sharedfiles/filedetails/?id=1790861374
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The Future:
I’ll probably add more authorities eventually, as I think of them. I’ll also be looking at ways to make term limits more interesting.
—
Let me know about any bugs or anything else, this took way longer to make than I anticipated.
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Some Other Mods I’ve Made/Updated:
— Viable Feudalism and Imperialism — Empire Federation
— Vassals Expanded and Reworked — Updated
— Intervene: Help Friendly Nations — Updated
— Civil Wars
— Species Name to Nation Demonym
— Useful Heirs
— End Truce & Close Borders
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[ko-fi.com]
[www.patreon.com]
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[discord.gg]
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)