Модификация добавляет Unofficial Machine & Synthetic Empire DLC for Stellaris ver 2.7.* в игру Stellaris.
Оригинальное описание
Stellaris v2.7.* Compatible If you are looking for the version for the latest stellaris, check out this mod. This mod adds several contents about Machine Intelligence & Synthetic Ascended Empire.Below is list of things that I consider as main contents of this mod. Processing Capacity Processing Capacity is a representation of maximum limitation thatMachine Intelligence Empire can control its group members efficiently.Empire gains advantage or disadvantage as its ‘Supply : Demand Ratio’ changes.Advantage or Disadvantage will be shown as an empire modifier.Put mouse cursor on Research Resources group on topbar (the one next to Unity icon)to see current supply and demand of Processing Capacity resource.If it’s not displayed, use !!!Universal Resource Patch mod.Players can turn on / off this feature at mod menu in edicts tab. Original idea of this mechanism is belong to youtube user ‘Alpha1 Games’ in comment section of: https://youtu.be/NVeIDA9ec40 The Shroud It’s coped from vanilla and modified for this mod.Some of its effect has changed and some of its event has edited or removed.It can be accessed through special project of particular ascension perk. Mod that modify vanilla’s shroud file will not affect this mod. Central Core Modification It allows players to add or remove custom traits to ruler of machine intelligence.It is unlocked by ‘Central Core Modification’ technology, and provided with custom UI. Leader Unit Assembly It allows players to create customized leaders with different skill level and trait.It is unlocked by ‘Leader Class Unit Manufacture’ technology, and provided with custom UI. Synthetic Ascended It allows players to start the game as a Synthetic Ascended Empire.Players must choose non-gestalt ethics to select it. Machine Heritage It allows players to start the game as a Machine Intelligence Empire, with 25 size machine homeworld.Main species will suffer 100% of habitability penalty in other planets except the machine world. Synthetic Heritage It allows players to start the game as a Synthetic Ascended Empire, with 25 size machine homeworld.Main species will suffer 100% of habitability penalty in other planets except the machine world.Players must choose non-gestalt ethics to select it. Individual Mind It allows Machine Intelligence Empire to be transformed into Synthetic Ascended Empirethrough special project. United Mind It allows Synthetic Ascended Empire to be transformed into Machine Intelligence Empirethrough special project. Hybrid Machine Project It allows Machine Intelligence Empire to gain ‘Organic-Machine Hybrid’ speciesthrough special project.The species can grow and can have some of both biological and mechanical traits.It is also be able to use most of species portrait. Planetary Machine Project It allows 3 unique worlds which mostly requires no pop to produce resources. Psionic Project It allows Synthetic Ascended Empire to access to the Shroud with cost of 30000 energy.Empire needs ‘Psionic Emitter’ building to access the Shroud.It also gives ‘Psionic’ trait to synthetic pops. Base Code Recomposition It allows Machine Intelligence Empire to gain’Determined Exterminator’ or ‘Driven Assimilator’ or ‘Rogue Servitor’ civic.It also allows empire to become normal Machine Intelligence Empire if it has one of those civics. War Protocol: B1-66ER Exclusive only for Determined Exterminator or Synthetic Ascended Empire.It allows Machine Intelligence Empire to trigger machine uprising against other empires. Mixed Evolution Exclusive only for Driven Assimilator.Machine trait points +2 Organic trait points +4 Species Modification Cost -33%It also adds research option of ‘Genetic Resequencing’ technology.It can not be combined with ‘Mechanical Evolution’ perk. Servitor Economy 2.0 Exclusive only for Rogue Servitor.It unlocks various buildings and jobs for bio trophies.Bio trophy output +10% And there are more in game! Overwritten Vanilla Files 1. Stellariscommoncountry_types 0_country_types.txt (line 86 to 455)2. Stellariscommongame_rules 0_rules.txt (line 616 to 626) 3. Stellarisinterfaceresource_groupstopbar_research_resource_groups.txt (all)4. Stellariscommongame_rules 0_rules.txt (line 582 to 605)They are overwritten for:1. ‘Trading Machine’ civic.2. ‘Hybrid Machine & Robot Project’ ascension perk and Synthetic Empire’s ‘Growth Only’ policy.3. ‘Processing Capacity’ icon in Research Resources group on top bar.4. ‘Emotion Emulation’ civic. Bug Report Thread Click to open Suggestion Thread Click to open Patch Note Thread Click to open Addon Korean Language Addon Russian Language Addon Changed Planet Texture Machine World Special Thanks Alpha1 Games, for main concept of ‘Processing Power’ mechanism.Life-seeded, author of Masters of the Planet mod, for partial technical support of this mod. Number of added contents 1 Custom Start Screen / 7 Custom textures / 2 Custom UIs / 13 Empire Emblems3 Army Types / 1 Bombardment Stance / 5 War Goals / 1 Planet-Killer Weapon2 Relic / 1 Shroud (Modified for Machine & Synthetic Empire)5 Planet Classes / 18 Districts / 21 Buildings / 30 Pop Jobs19 Ascension Perks / 13 Special Projects12 Decisions / 7 Policies / 9 Edicts19 Civics / 2 Government Types14 Technologies / 24 Traits
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)