Модификация добавляет Slightly More Celestial Objects в игру Stellaris.
Оригинальное описание
Latest Update (2020-09-09)Added new types of rogue planet spawn mechanisms, so those that do not like having possible lag spikes associated with the default method of spawning rogue planets can change.
Note 1: This mod is not iron-man nor achievement compatible. Technically save-compatible until 2.8 update, where this mod will undergo some non save-compatible changes, but you will lack access to most of this mod’s contents
Note 2: Thumbnail background taken from the Stellaris start-up screen, then edited by myself
Note 3: For compatibility patches, click on the collection above
SMCO introduces a few celestial objects that are not in the game (save for one, but has a modifier added to it), which includes:
Rogue Planets Also known as starless planets, they do not orbit a star, and instead orbit around the galactic centreIncludes sub-brown dwarfs, which form like stars but do not have enough mass for thermonuclear fusionRequires Experimental Subspace Navigation to travel to Empty Space (if Default or Hybrid spawn selected), where rogue planets are (see images), then another tech to build starbases, habitats etc. near themNew anomalies and events associated with rogue planets and sub-brown dwarfs New Black Hole Types Four types of black holes: Schwarzschild (the vanilla black hole, remodelled a bit), Kerr (i.e.: rotating, spinning), Reissner-Nordström (i.e.: charged), and Kerr-Newman (i.e.: rotating-charged)Kerr, Reissner-Nordström, and Kerr-Newman black holes have additional system weather effectsNew starbase buildings associated with Kerr/Kerr-Newman (requires both Subspace Sensors and Self-Evolving Logic) and Reissner-Nordström black holes (requires Subspace Sensors and a new event, stated below)A new event associated with Reissner-Nordström and Kerr-Newman black holes (requires Quantum Energy States as one of the requirements) Bok Globules Dark nebulae, and sometimes referred to as ‘stellar nurseries’If you built an outpost in those systems, and play for long enough, you may get to see something rather interesting…
Compatibility SMCO alters the following entries (in italics) in the following vanilla files:
common/game_rules/00_rules.txt (system_blocks_sensors)common/scripted_effects/system_ambient_effects.txt (entire file)common/scripted_triggers/00_scripted_triggers.txt (has_no_non_gate_megastructure) (Not recommended to overwrite)
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)