Модификация добавляет Interplanetary Agriculture в игру Stellaris.
Оригинальное описание
WARNING, PLEASE READ : For many reasons, the main ones being called «life» and «not a lot of interest in Stellaris currently», this mod is very slow to update except for critical compatibility problems (provided they are within my domain of expertise). If you encounter an issue with the current update + this mod, instead of spamming «please update», I’d be glad if you reported compatibility issues in the bugs discussion. Otherwise, if it’s just a matter of version number, I’ll update it at one point, but it is not a priority.
Do you feel like tea, lavender, spices, and other plants do not get enough love in Stellaris? Then this mod is for you! Interplanetary Agriculture offers 15 new technologies, 6 new buildings, several civics and decisions to bring more greenery to your space empire.
Plant tea, lavender or spices on your worlds. Harness the power of mysterious algae that can produce alloys without the need for minerals. Cultivate the strange Flower Of Silence. Seed planetary gardens on your world. Worship the Tree That Once Spanned The Sky. Even in the far future, plants are still as important as glass and steel.
Complete feature list can be found here.
A few questions
What is this compatible with?
Interplanetary agriculture is compatible with Stellaris 3.0, 2.8 and older up to 2.4. ( You can find a 2.3 compatible version here.
It does not require any DLC to work, however some features will only appear with the Utopia, Megacorp or Synthetic Dawn DLC. No vanilla files have been harmed to make this mod, so it should be compatible with any other mod that does not drastically alter the way buildings and jobs work. For the full space solarpunk experience I actually recommend to pair Interplanetary Agriculture with the Ecology mod.
Why use food as upkeep?
The idea of using food as upkeep has a mechanical and a thematic reason. The mechanical one is that I wanted to create a type of buildings that has a different type of upkeep than most other buildings, and food seemed rather unerused as an upkeep resource in Stellaris. Furthermore, the idea is that all of these special crops use terrain and resources that could have been used to grow food-producing crops, hence the food upkeep, which is more of a penalty, in a way, than a «real» upkeep.
Is this broken?
Not nominally, but I’m well-aware the buildings can be very powerful if you build your empire around them.
CREDITS :
All images come from modified vanilla files.
Thanks to steam user GreenSniperHat for the hive mind and machine empire jobs.
Do not hesitate to leave a like, or a comment, or a bug report down below.
Japanese translation here : https://steamcommunity.com/sharedfiles/filedetails/?id=2028362241
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)