Модификация добавляет EAC: New Additions в игру Stellaris.
Оригинальное описание
This mod contains things my son and I thought would make the game more fun to play, including new strategic resources for planets and for the galaxy, new traits for admirals and governors, new buildings, new technologies, and more.
First 2.2 Mod Released — New Additions — Edicts and Decisions!
Latest UpdatesWar-related things removed and now only exist in EAC: At War.Updated strategic resource deposit logic to match Niven update
Planetary Strategic Resources / BuildingsThese behave similar to Betharian Stone / Betharian Power Plants
Rare Minerals / Rare Mineral Mine: +10 mineralsFertile Land / Fertile Land Farm: +6 foodFertile Land / Green Smoothie Factory : +6 food [Requires DLC Synthetic Dawn]
These behave similar to Alien Pets / Xeno Zoo
Unusual Metals / Alchemists Forge: +4 engineering, +4 unity, +5% planet engineering outputGravitational Anomaly / Anomaly Research Facility: +4 physics, +4 unity, +5% planet physics output
Galactic Strategic ResourcesThese behave similar to Dark Matter
Glaretram Liquids: +10% engineering outputYimello Vapor: +10% society output
These behave similar to Pitharan Dust
Kizerain Ore: +10% mineral outputVasagle Crystals: +10% energy output
Other
Drurg: +25% ship speedBylon Crystals: +15% ship build speed, +15% building build speed
Other BuildingsThese behave similar to Mineral Processing Plants for Food
Food Packaging Plant: +2 food, +10% planet food outputAdvanced Food Packaging Plant: +4 food, +20% planet food outputPaste Processing Plant: +2 food, +10% planet food output [Requires DLC Synthetic Dawn]
For Habitats [Requires DLC Utopia]
Physics Laboratory Complex — Habitat physics-only research building (+5 physics research)Bio-Laboratory Complex — Habitat society-only research building (+5 society research)Engineering Laboratory Complex — Habitat engineering-only research building (+5 engineering research)
Miscellaneous
Fertile Land / Enhanced Bio-Lubricant Refinery : +2 energy (-2 food), -3% robot upkeep [Requires DLC Synthetic Dawn]Luxury Goods Manufacturing Plant: -2% consumer goods cost, +2 minerals. Requires having a Rare Mineral Mine on the planet and is planet unique.Gourmet Restaurant: +5% population happiness, +25% planet migration attraction, +2 food. Requires having a Fertile Land Farm on the planet and is planet unique.Advanced Prefabrication Facility: 15% planet building build speed, -15% planet building cost, +2 engineering research. Requires having a Alchemists Forge on the planet and is planet unique.Gravitational Application Lab: -5% population happiness, +3% field manipulation research, +2% particles research. Requires having a Anomaly Research Facility on the planet and is planet unique.Galactic Stage: +500 influence cap (empire unique)
Edicts, Campaigns, and Unity AmbitionsPlanetary Edicts
Frontier Paradise — Planetary Edict giving +50% migration (cost varies by number of planets in empire)Expand Habitat — one time Planetary Edict to give a habitat 3 more tiles [Requires DLC Utopia]
Research Grants
Physics Research Grant — Campaign (energy edict) to boost physics research by 25% (cost varies by number of planets in empire)Society Research Grant — Campaign (energy edict) to boost society research by 25% (cost varies by number of planets in empire)Engineering Research Grant — Campaign (energy edict) to boost engineering research by 25% (cost varies by number of planets in empire)Note: Only one research grant can be active at a time
Propaganda Against Ethics
Propaganda Against Xenophobia — Campaign (energy edict) to suppress xenophobia by 50%Propaganda Against Xenophilia — Campaign (energy edict) to suppress xenophilia by 50%Propaganda Against Pacifism — Campaign (energy edict) to suppress pacifism by 50%Propaganda Against Militarism — Campaign (energy edict) to suppress militarism by 50%Propaganda Against Materialism — Campaign (energy edict) to suppress materialism by 50%Propaganda Against Spiritualism — Campaign (energy edict) to suppress spiritualism by 50%Propaganda Against Authoritarianism — Campaign (energy edict) to suppress authoritarianism by 50%Propaganda Against Egalitarianism — Campaign (energy edict) to suppress egalitarianism by 50%Note: you cannot wage propaganda against your governing ethics
Other TechnologiesTechnologies to unlock all of the aboveContinuing Education: Society repeating tech that gives +5% leader experience gain
Leader TraitsAdmiral
Navigator: -25% ship wind down, -25% ship wind up
Governor
The Electrician: +15% energy outputMining Boss: +10% mineral output, -20% mining network build cost
CompatibilityThis mod does not overwrite any vanilla files so it should be compatible with other mods.
EAC New Additions works without any Stellaris DLC but contains some additions that are only available with certain DLC as noted.
Compatible with Stellaris v2.1.* (Niven)
If you like this mod, please rate and favorite.
Patch ModsThese optional patch mods enable better cross-mod support for the indicated mod:-EAC: New Additions Patch for Planet Diversity-Our Other ModsEAC: Back to the Drawing BoardEAC: Empire UniversityEAC New Additions for Stellaris v1.9EAC: At WarBugs, Feedback and SuggestionsYou can post comments here or in the Discord channel for my mods[discord.gg]. I take all constructive feedback and suggestions seriously.[discord.gg]
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)