Модификация добавляет Synthetic Evolution Fixed в игру Stellaris.
Оригинальное описание
Since v2.2 update synthetic evolution is busted again, it need to be fixed.
Features Tweaks Expansion tradition «A New Life» will have «pop assembly speed +10%» for synthetic empires rather than «pop growth speed +10%». Harmony tradition adoption effect will have «robot pop upkeep -10%» for synthetic empires rather than «organic pop food upkeep -10%». Harmony tradition «Mind and Body» will have «malfunction chance -50%» for synthetic empires rather than «leader life span +20». Adaptability tradition «Dietary Enrichment» will have «building refund +15%» for synthetic empires rather than «monthly food +10%». Adaptability tradition «Environmental Diversification» will have «trade value +10%» for synthetic empires rather than «habitability +10%». Synthetic evoluted empires have their base food production replaced by energy and minerals. Synthetic evoluted empires can take machine empire exclusive ascension perk «Machine Worlds». (Synthetic Dawn required) Bug Fixes Synthetic evolution prevents you from assembling regular robots. You can only assemble your primary species. Synthetic evolution no longer cause your pops to ignore the Ruler class jobs. After a synthetic evolution, the following pops will automatically convert into your primary species. However, if you keep multiple templates of your primary species, actually there isn’t a way to specify which template should the pop convert into. regular robots machine units cybernetic species organic kins that were the same species as you before your synthetic evolution For machine intelligence, regular robots and alien machine units will also automatically convert into your primary species.
Compatibility
The following vanilla items were overwritten. Any mod mess with them will be incompatible.
— Ascension Perks: ap_machine_worlds
— Game Rule: can_species_be_assembled
— Policies: artificial_intelligence_policy, robot_pop_policy
— Scripted Triggers: is_synthetic_empire
— Static Modifiers: planet_robot_assembly_control, planet_population_control_gestalt
— Traditions: tr_expansion_a_new_life, tr_harmony_mind_and_body
Known IssuesI currently have no clue how to fix these. All we need was a game rule ‘can_apply_species_template’.
— Despite the species trait Cybernetic can’t be removed from a species template, you can just apply a pre-cybernetic species template and effectively reverting your cyborgs back. The same is true for Psionics, Latene Psionics and Hive-Minded.
— Your synthetic form is treated as the same species as your pre-synthetic form, effectively preventing you from setting your organic kin’s species rights to Assimilation. Also, you can apply the species templates to each other and effectively reverting your synthetics back to weak flesh.
— Before your synthetic evolution, there is no way to merge multiple robotic species into one.
Recent Changelogs 31th January 2020 All buffs removed except for Machine Worlds for synthetic empire.
To Other ModdersYou are free to borrow anything you need from my mod to make your own without asking me for permission and/or a credit link. You are responsible to read and understand my contents by yourself.
Mod Recommendations- Keep biological portrait after synthetic evolution
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)