Модификация добавляет Spaceports Expanded в игру Stellaris.
Оригинальное описание
Mod version 2.0 For Stellaris Version 1.9.X
I am currently looking at how and if I can update the mod for 2.0 and higher. No promises, they made some pretty intense changes, so we shall see Mod Details Tired of vanilla Spaceports? Tired of them falling like a house of cards the second a fleet comes into your system? Do you feel that Spaceports SHOULD be a force to be reckoned with? Well then, THIS is the mod for you!I felt that the vanilla spaceports were too weak and fragile. So I hunted out a mod that made them better. Well that mod ceased being updated as of 1.8, so I took it on as a personal prject with permission of the previous author. First I did a basic update to make it 1.8 compatible, and then I went about doing virtually a complete rewrite.Now your Spaceports can reaach over 100k at end-game (properly fit of course), and should be able to take enough of a beating that your fleet can come in and back it up. Modules Added Full break-down here But in short, I’ve added3 Armor upgrade modules4 Army/military upgrade modules6 Energy Mdules3 Food modules3 Hull Modules9 Media and Propaganda Modules4 Mineral Modules3 Shield Modules3 Ship Assembly Arrays11 Strategic Resource Modules (steep costs associated with them)3 Weapons Upgrades14 Weapon Modules2 Hangars4 Observation/Sensor Modules5 Science ModulesI have hidden them all behind tech that has vanilla requirements, so after you research Shields, you’ll get a research for spaceport shields, and so on.Now yes, that is a lot, and I’ll explain myself. My reasons are I felt that you should be able to have a «deathstar» spaceport for protecting those vulnerable front line systems (but have to give something up for that to happen) I also felt that the previous version of this mod was WAY to OP for the weapons in it (400% fire rate and 400% weapons damage… wow) I felt that a player should be able to play in their play style, you want a deathstar, you can have one. Want a tanky science station, you can do it, want a resource hub? DONE! Having more modules makes it a little easier to ensure the AI uses the right ones in the right places. Technologies Added This could get huge and long, basically I have added a tech for nearly all the abvove modules. I have tried to keep the costs low so you can get modules when you need them, but not have a 25k Spaceport when you can only field a 2k fleet.To help with the extra techs, I have added a tech that you should get rather early in the game that offers 5% research speed increase and 1 research alternative. Also, the science modules give a 50% boost to a planets output of it’s associated science type and a 5% to the others. That alone should make up for the extra techs, but I felt that having an overall boost in research speed would be more than fair.I have also added 2 repeatable rare technologyies that increases Spaceports Hitpoints and Weapons damage. So longer games should result in bigger and better Spaceports. Vanilla Files Modified planet_view.gui I do change some values in «defines.txt» but I don’t replace the actual file planet_view.gfx My Other Mods More Starting Systems — My shameless plug for my other mod. Growing Planets 2 A mod I updated for 1.8.2 that makes your planets bigger RECOMMENDED MODS Tiny Spaceport Modules New Ship Classes & More v7.0 KNOWN CONFLICTS Any mod that alters the above vanilla files. VERSION HISTORY 2.0 — HUGE update, basically a rewrite 1.0.4 — AI was doing sick things with building all the guns on spaceports, I have changed the AI weighting. Now the AI shouldn’t build them all, but I can’t promise they’ll actually build them at all. Big changes coming soon!!! 1.0.3 — Found some obsolete components sets that were causing unintended duplication of costs in vanilla and other mod components, leading to a 350-550 mineral surcharge being added to ships. This should be fixed. 1.0.2 — Fixed the back button/pink square bug. Removed the modified vanilla planet_view.gfx 1.0.1 — Removal of Tiny Spaceport Modules 1.0 — Initial Upload
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)