Модификация добавляет Relytor’s Empire United в игру Stellaris.
Оригинальное описание
A Unity system overhaul
It always bothered my that Unity was simply a resource produced by certain jobs. It didn’t really represent the unity of your empire. I believed it was time for an overhaul.
Pop Unity ProductionEach pop now produces a base amount of unity, depending on their ethics:
0.5 Unity, if they have the same ethic as the empire’s fanatic ethic 0.3 Unity, if they have the same ethic as the empire’s non-fanatic ethic No Unity, if they neither share nor oppose the empire’s ethos -0.2 Unity, if they have the opposing ethic of the empire’s non-fanatic ethic -0.3 Unity, if they have the opposing ethic of the empire’s fanatic ethic
Unity from JobsJobs that originally produced Unity now double the base unity of the pop working the job, increases the unity from pops, and increases Governing Ethic Attraction on the planet. This represents the influential status they have in society. The exact amounts will depend on their ethics:
Has Governing Fanatic ethic: 1.0 base Unity, +x% pop Unity production, +x% governing ethics attraction Has Governing regular ethic: 0.6 base Unity, +x% pop Unity production, +x% governing ethics attraction No Governing nor opposing ethics: No base Unity, +x% pop Unity production Opposing regular ethic: -0.4 base Unity, +x% pop Unity production, -2x% governing ethics attraction Opposing fanatic ethic: -0.6 base Unity, +x% pop Unity production, -2x% governing ethics attractionx = Vanilla Unity production for the job. i.e. High Priest in Vanilla = 5 Unity, in Empire United = +5% Unity from Pops and Governing Ethics Attraction
Robots in servitude will produce unity as if they were materialistic, but will never produce negative unity.
Notes The Unity from Pops is always positive, because it will increase both positive and negative unity production Criminals will always produce -1 Unity plus/minus their base unity Pops without ethics, such as basic robots, will not produce any base Unity Empires without ethics, i.e. Gestalt Consciousness, will produce Unity same as Vanilla, with the exception that Deviant drones will also now produce -1 Unity. The average empire will experience very similar Unity generation to Vanilla. Those with a Fanatic Ethic will tend to make a bit more if they keep their people following governing ethics. Taking planets with pops that have opposing ethics will cause a big hit to Unity generation. This helps slow empire sprawl, and makes sure you only take those planets that aren’t going to hurt too much. If your Unity pool goes negative, your empire will experience greatly reduced stability on all planets, negative governing ethics attraction, as well as reduced Influence generation.
CompatibilityThe following Vanilla files were overwritten
common/pop_categories/00_social_classes.txt: Ruler, Specialist, and Worker were overwritten to produce the base unity common/pop_jobs/00_other_jobs.txt: criminal job was changed common/pop_jobs/01_ruler_jobs.txt: all jobs producing Unity were changed common/pop_jobs/02_specialist_jobs.txt: all jobs producing Unity were changed common/pop_jobs/03_worker_jobs.txt: all jobs producing Unity were changedAny mod that changes vanilla jobs or social classes will require a compatibility patch.
Any mod that adds new jobs that produce unity won’t be changed to the new mechanics, but will simply produce flat unity, unless a compatibility patch is made.
Any mod that adds new social classes, the pops of the new social classes won’t produce any base Unity, without a compatibility patch.
Compatibility PatchesEthics and Civics Alternative
Future Plans Sub-mod:Tradition overhaul tying traditions and ascension perks more strongly with ethics, factions, and unity Sub-mod: Crime and Criminal Syndicate overhaul, tying crime, rebel activity, criminal jobs, and unity.
Relytor’s Mod CollectionEmpire Governance, a Government, Ethics and Civics overhaul
Empire United, a Unity system Overhaul
Planetary Overhaul, a Planetary Diversity sub-mod
True Raiding, a Barbaric Despoiler/Nihilistic Acquisition mechanic overhaul
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)