Модификация добавляет Planetary Diversity – Planetary Habitats в игру Stellaris.
Оригинальное описание
Stellaris: 3.0.* [www.paypal.me] [www.patreon.com]PD Discord Server[discord.gg]This sub-mod adds 0 more planets to a gameThis is an add-on for Planetary Diversity.This is not a stand-alone mod, it will not work without Planetary Diversity.I would highly recommend using this with my Planet View to get the full effect of the Artwork.This sub-mod adds new planetary habitats to the game. They can be built on any planet that is less than size 25. If they have a special deposit, modifiers or are special uninhabitable classes they will gain special districts, same as how orbital habitats get them, plus these habitats add a bunch of special modifiers to the game. They all start with 50% habitability, but each upgrade gives them 10% more habitability which pushes them up to 70% total.This sub-mod also adds an Origin which allows your race to start with 2 habitats already built and inhabited in your home system, you can choose between a random or Sol system to start with, much like the void dweller start.Level 0Buildable at game startAsteroid HabitatCost: 500 Alloys, 50 Influence, 450 daysSmall mini habitat that starts with 1 district and doesn’t have the ability to have housing districts, just the basic ones and any special ones granted by deposits.Barren HabitatCost: 750 Alloys, 75 Influence, 900 daysIt starts with 2 districts if it is a moon and 4 if it is a planet. Gains housing, industrial and leisure districts with the ability via decisions to make more.Level 1Unlockable via an early game techFrozen HabitatCost: 1000 Alloys, 100 Influence, 900 daysIt starts with 2 districts if it is a moon and 4 if it is a planet. Gains housing, industrial and leisure districts with the ability via decisions to make more.Molten HabitatCost: 1000 Alloys, 100 Influence, 900 daysIt starts with 2 districts if it is a moon and 4 if it is a planet. Gains housing, industrial and leisure districts with the ability via decisions to make more. It cannot build farming districts.Level 2Unlockable via a mid-game techHothouse+Toxic HabitatsCost: 1500 Alloys, 150 Influence, 900 daysIt starts with 2 districts if it is a moon and 4 if it is a planet. Gains housing, industrial and leisure districts with the ability via decisions to make more. It cannot build mining districts.Gas Giant HabitatCost: 1500 Alloys, 150 Influence, 900 daysIt starts with 4 districts. Gains housing, industrial and leisure districts with the ability via decisions to make more. It cannot build mining districts.As I’ve removed the AI’s ability to make these habitats I would recommend using OldEnt’s Habitat AI Colonization Fix. This will allow the AI to colonize these habitats. Once Paradox fixes it on their end I will reinstate the AI’s ability to make these habs. Also, do you think these habitats should work with void dwellers? Then here is the mod for you Void Dwellers Traits: Ring World & Modded Habitats Fix.FAQ/CLICK HERE BEFORE POSTING BUG REPORTS
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)