Модификация добавляет Planetary Designations Adjustments в игру Stellaris.
Оригинальное описание
Compatible with Stellaris 3.0.x
Helps standardize planetary designations across world types and slightly buffs the weaker designations as well. You can compare them to the vanilla designations here[stellaris.paradoxwikis.com].
[ ] = Modder Commentary
General
Fixed Greater Good resolution 2 not applying to:
— Rural/Fringe World
— Energy Habitat
— Mining Habitat
— Agriculture Ring World
— Generator Ring World
Fixed Industrial Development resolution 4 not applying to:
— Refinery Habitat
— Foundry Habitat
— Factory Habitat
— Ecumenopolis Foundry
— Ecumenopolis Industrial
— Machine World Foundry
— Machine World Factory
— Hive World Foundry
Urban/Nest/Nexus World:
City District Build Speed +25%
Industrial District Build Speed +25%
Job Upkeep -10%
(Allowed Nexus to be used on machine worlds)
[This makes it a general specialist world as almost all the jobs in the game with upkeep are specialists]
Rural/Fringe World:
Generator, Mining, and Agriculture District Build Speed +25%
Worker/Menial Drone Output +15%
(Allowed Fringe to be used on machine and hive worlds)
Capital World:
Governing Ethics Attraction +100%
Stability +5%
Amenities +10
Amenities +20%
Job Upkeep -10%
Worker Output +10%
[This turns the capital into a world that is, instead of being worse at almost everything, decent at everything. Now you don’t have to feel too guilty for not moving pops and buildings off of your capital to more specialized worlds]
Capital World (Gestalt):
Deviancy -20
Stability +5%
Amenities +10
Amenities +20%
Job Upkeep -10%
Menial Drone Output +10%
Bureaucratic Center:
Administrative Offices Build Speed +25%
Admin Cap from Bereaucrats +2
Bureaucrat Upkeep -10%
Pop Ethics Shift Chance -20%
[It was missing the matching building/district build speed that other designations have]
Refinery World:
Chemical Plant, Refinery, and Crystal Plant Build Speed +25%
Chemist, Gas Refiner, and Translucer Upkeep -20%
[-10% was way too little for the density of these jobs; this also brings it in line with the -20% of the other specialist designations]
Refinery Habitat:
Chemical Plant, Refinery, and Crystal Plant Build Speed +25%
Chemist, Gas Refiner, and Translucer Upkeep -35%
[The habitat version of this designation was meant to be more powerful in vanilla, so I’m keeping that]
Fortress World/Habitat:
Naval Cap from Soldiers/Warrior Drones +2
Building Volatile Motes Upkeep -20%
(Allowed to be used on ecumenopoli, machine worlds, and hive worlds)
Habitat:
Build Speed +25%
Immigration Pull +30%
Job Upkeep -5%
Worker/Menial Drone Output +5%
[Previously had no effects. Now fills a similar role as the colony designation, helping you to get the habitat set up and providing small bonuses to jobs so you don’t feel like you’re wasting production too much]
Energy and Mining Habitats:
Now match their planetbound counterparts
Leisure Habitat:
Leisure District Build Speed +25%
Happiness +10%
Unity from Jobs +10%
Trade Habitat:
Trade District Build Speed +25%
Amenities +10%
Trade Value +20%
Research Habitat:
Research Lab and Research District Build Speed +25%
Researcher Upkeep -10%
Research from Jobs +10%
Ringworld:
Build Speed +25%
Immigration Pull +30%
Job Upkeep -5%
Worker/Menial Drone Output +5%
[Fills the same role as the general Habitat designation]
Research Ring World:
Research lab and Research District Build Speed +25%
Researcher Upkeep -10%
Research from Jobs +10%
Commercial Ring World:
Amenities +10%
Trade Value +20%
Ecumenopolis:
Build Speed +25%
Job Upkeep -10%
Trade Value +10%
[Plays the role of the Urban world designation. Trade value buff added as the cost of not specializing an ecumenopolis is higher]
Machine World:
Build Speed +25%
Amenities +10%
Job Upkeep -5%
Menial Drone Output +5%
Hive World:
Build Speed +25%
Amenities +10%
Job Upkeep -5%
Menial Drone Output +5%
Compatibility information for this mod can be found in its thread below.
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)