Модификация добавляет Novus Orbis – Stellaris Overhaul Mod в игру Stellaris.
Оригинальное описание
—== Novus Orbis ==—
Check out Garvins updated version of Novus Orbis.
Description
Change your gaming experience with Novus Orbis, the mod overhaul that adds tons of features and redesigns the way we play Stellaris. The main goal originally was to remove sectors, improve ground combat, and expand the options for building up colonies. What we have today is a wide range of new content for everyone to enjoy. This mod also has many influences from the great modders in our community, please see the special thanks section for more info.
Mod Discontinued — 10.17.17
I just want to thank everyone for their patience during my absence. Due to some interesting life events, I am no longer in a position to dedicate time to upkeep this mod. Feel free to reuse as you would like for your own projects being mindful of the other mod creators that I provided credit to. Take care and maybe someday I can return with something new to share.
Updated 5/21/17 Version 1.03, see the Change Notes for more info.
IMPORTANTThis mod overwrites 00_buildings_txt and is not compatible with other mods that overwrite this file. This is the #1 cause of issues with capital buildings. This mod will work as intended if you disable other mods that overwrite this file.
FEATURES
Buildings Overhaul PackAdds 115 new buildings! (See the included spreadsheet for tons of info)2 New Capital Buildings, increasing the tiers to allow for advanced Superplex worlds2 New Strategic Local Resources and buildings to harvest themReworked AI Weights so that the AI can make smart decisions on what buildings to useReworked some vanilla buildings for balance
Spaceport ModulesAdded 22 Modules (8 Ethos Unique) and balanced/organized existingImproved the Military Strength Calculations for Spaceports to better reflect their true power
Improved Ground Combat14 New Armies (8 Assault & 6 Defense)Ground combat lasts longer (more realistic)Rebalanced existing armies to fit with the new armies3 top tiered armies for each ascension type (Biology, Synthetic, Psionic)Removed all Attachments (will consider adding again once this game mechanic is redone)More armies are now needed to reduce UnrestIncreased Planetary Defenses per PopZero Planetary Defense now only allows normal damage against defense armies instead of double
Government and Empire RevisionsAll starting Homeworlds have 25 Tiles (does not apply to empires that appear during gameplay)Increased frequency of Pre-FTL SentientsImproved AI Budgets & Threat Evaluation (Slightly more aggressive)Multiple Crisis Events can trigger in a single gameTrade deals are now 5 to 30 years in lengthResearch Agreements now only provide 15% bonusIncreased cost and cooldown for moving Capital
Massive GalaxiesAdded 4 new Galaxy Sizes and scaled existing (Epic = 2500 Stars) Adjusted the galaxy types to better fit with the new sizes
No Sectors Needed EdictOptional Edict that removes the need for Sectors, allowing full control of all planetsThe edict increases Core Planet Cap by 900It is free and can be removed at any timeAlso increased cost of consumer goods per planet
Leader ImprovementsIncreased Leader Pool Size to 5Increased Leader Level Cap to 10 (Recommended to use with Leader Skill Cap EFS)Improvements to Leaders (Monthly XP, Improved XP, Higher Caps)
TechnologiesOver 80 new technologies to unlock the new Buildings, Armies, and ModulesIncreased allowable Tech to Research to 4 at startAuto Exploration is now a starter techAdded tech to unlock the tier 4 labs (Engineering Lab IV, Bio Lab IV, and Physics Lab IV)
Quality of Life & BalancingMinor Camera & Zoom ImprovementsBetter HyperdrivesOnly 1 Observation Station per planetFrontier Outposts have a extra cost of 25 InfluenceXenos will migrate slightly shorter distances, keeping them within local systems more oftenTons of other smaller tweaks to improve gameplay and AI (See Defines to learn more)
COMPATIBILITY
Be aware that other mods that change Defines can cause conflicts
NOTE: This is not compatible with AlphaMod.
REQUIRED OVERWRITTEN FILES00_armies.txt
00_buildings.txt
00_phys_tech.txt
00_spaceport_modules.txt
OPTIONAL OVERWRITTEN FILESNOTE: You can remove at your own risk if you desire, be sure to remove all files per group
map/galaxy (Massive Galaxies)
map/setup_scenarios (Massive Galaxies)
empire_initializers.txt (25 Tile Homeworlds)
prescripted_species_systems.txt (25 Tile Homeworlds)
special_system_initializers.txt (25 Tile Homeworlds)
crisis_events_1.txt (Multiple Crises)
crisis_events_2.txt (Multiple Crises)
crisis_events_3.txt (Multiple Crises)
00_army_attachments.txt (Removes Army Attachments)
Bug Reports or Known Issues
I have started a discussion for Bug Reports and Known Issues where you can report anything that needs to be resolved.
FUTURE UPDATES
Some plans for the future include:
Further expand empire diversity (New Traits, Civics, Personalities)New Anomalies and Empire EventsAdditional Edicts to customize your empiresRevision of Traditions and Ascension PerksImproved UI InterfaceAnd tons more that are further down the road
SPECIAL THANKS
Thanks in advance to anyone that plans to do localisations. I expect some changes in the next few weeks, so it might be best to hold off until bugs are fixed (I tried to minimize them, but anything is possible)
Thanks to RED, creator of Stellaris Tycoon. He is no longer active, but his mod gave some inspiration to what we have here. Some of his buildings are directly in use in this mod as well.
Credit to King Lemming and his wonderful work with the Stellar Expansion series. Several buildings are based on my personal use of Stellar Expansion and Stellar Expansion — Strategic Resources.
Thanks to AlphaAsh for such fantastic work on Homeworld Ethics, which has directly influenced some of the themes for buildings used in this mod.
Thanks to Dumuzii for his really awesome mod, Ethos Unique Techs and Buildings which was my original inspiration for venturing into ethics specific buildings.
Thanks to Cybrxkhan for creating the fantastic Cybrxkhan’s Assortment of Namelists for Stellaris. I have included several namelists into this mod to compliment Massive Galaxies.
I appreciate all for taking the time to try out this mod and share any feedback. I hope you enjoy the new content!
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)