Модификация добавляет Ground Combat Improved v0.1 в игру Stellaris.
Оригинальное описание
General informationTaking planets is usually an afterthought in a war, you defeat the enemy fleet, then you drop your troops on the planet to magically flip it so you can finally force them to surrender. However, taking a planet shouldn’t be so easy, should it? Ground Combat Improved makes taking planets harder, while bringing back the effect morale has on armies.
With this mod your armies will have more HP, making invasions take longer, without buffing morale as well, meaning the morale of armies will actually hit zero long before the army is destroyed. Armies will now also be more likely to disengage when their health gets low, lowering the number of losses you’ll have, especially in large-scale invasions. Hell, you might even succeed in getting an army to Elite rank!
Beside the buff the army HP and disengage chance I have also implemented a ground combat doctrine policy, allowing you to focus on defense, overwhelming power and everything in between.
TL;DR Ground combat takes longer, but you will take less casualties in invasions and will be able to customize the way in which your empire fights wars.
The original ideas for this mod were taken from this reddit post.
If you like this mod, please consider coming back and
Without rating this mod it’s much harder for others to find itFeaturesImplemented All armies have 50% more health (base health has been changed from 200 to 300) Armies are 20% more likely to succesfully disengage Orbital bombardment damage to armies reduced by 25% Choose one of four ground combat doctrines to improve the way your empire wages planet-side war. Improve how the AI picks a ground combat doctrine. (warlike empires will now pick overwhelming force, while peaceful empires will focus on defense. Some empires will pick guerilla warfare, but most will take strategic restraint, minimizing casualties on all sides)Work in progressThese features are the ones that I am currently working on There’s nothing here! (I have implemented all functionality that I would like to implement and am able to)Feature wishlistThese features are my «wishlist», however, everything that’s on here is beyond what I can do at this time. Implement a minimum health percentage to leave armies at under orbital bombardment. Allowing armies to re-engage after disengaging. Giving defending armies a health recharge after disengaging, possibly linked to the number of pops and devastation of the planet. Implementing an «army manager» that shows a list of all your armies and their current status.Version and compatibilityThis mod was originally created for Stellaris 2.2.3 and should work with all 2.x versions as long as no ground combat changes are done in the base game. Tested up to 2.8.0.This mod overwrites a section of the 00_defines.txt file, specifically some defines from the army block. You can expect strange behaviour when combining this mod with any mod that overwrites the entire 00_defines.txt file or the army block from said file. Should be compatible with all other mods. Is also compatible with mods that add new types of armies, those armies will get the same buffs as vanilla armies.Thanks to- Ender for providing the Russian translation.How you can helpThis is an early version of the mod, I have barely had any time to playtest the changes, so please provide me with feedback and/or suggestions in the discussions section!
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)