Модификация добавляет District Overhaul 2 в игру Stellaris.
Оригинальное описание
If you want to use District Overhaul in 3.0, you can use a nearly complete Test Branch for 3.0.
District Overhaul 2 for Stellaris Version 2.7.*Make sure to put this mod at the bottom of the list in the Stellaris Launcher.
If your resolution is lower than 1080p, you can use any other UI mod that allows you to have more than 4 districts.
Ever felt that the Stellaris District Mechanics don’t 100% make sense? This mod aims to improve that. District Overhaul 2 will semi-randomly generate alternative districts on all your planets. Additionally it adds new unique mechanics to improve the district system.
Content added by District Overhaul 2:40+ new districtsMany new jobs and depositsSemi-Random District Generation depending on the planetclass, planet subclass and some planet modifiersDistrict Configuration Menu to disable districts from random generationnew Housing Districts: Ocean Housing, Ascended Housing, Underground City, Slumsnew Mining Districts: Low Cost Mining, High Cost Mining, Surface Miningnew Farming Districts: Hydroponic Bay, Nature Farm, Ocean Farm, Exotic Farmnew Generator Districts: Wind Park, Geothermal Power Plant, Solar Array, Tidal GeneratorPrimary Districts: Nature Reserve, Research Complex, Tourism, Chemical Industry, Gas Refinery, Crystal Mines, Gardens, Ecogardens, Cloning Facility, Robot Assembly, Drone Lab, ArcheologySecondary Districts (two tiers): Local Stores, Spaceport, Workshops, Local Industry, Production Hub, Academy, University, Logistics Hub, Bureaucratic Districtnew Ringworld Districts: Asteroid Belt Mining, Universal Districttechnologys and decisions to construct secondary districtsSpecial mechanics for special colonys like resort worldsA new ascension perk that will allow you to construct underground citiesA new ascension perk that will allow you to infinitly expand your habitatsA new policy to switch between centralized and rural housingThe new district system:Each planet has the basic housing district (city/hive/nexus)Random weighted generation that every planet has a semi-random mining, farming and generator districtPrimary districts are randomly added to planets to provide special resources (primary districts are those that require deposits)Secondary districts that are choseable via decisions after unlocking the respecitve technology (secondary districts are uncapped and limited to one type per planet)A decision to upgrade your secondary district when you unlock an additional tech and you planet has more than 40 pops to get powerful bonusesSpecial districts like slums for thrall worlds (those worlds have modified mechanics)Expanded ringworld districts with the asteroid belt mining (counts as a secondary) and a universal district for gestalt empiresOcean districts as a unique mechanic, their deposits reduce the planets max amount of districts, but the districts increase to planets max amout of districtsUnderground cities as a powerful district locked behind an ascension perk, which grants a one time per planet decision to find suitable caves, in those caves you can constuct cities which won’t indirectly reduce the planets possible amount of districtsDistrict Overhaul AI:the district AI has been completly overhauledthe AI will build the districts requiered to stabilize it’s economythe AI will prioritize building districts on planets that have relevamt positive modifiers on themStellaris Origin System:
District Overhaul 2 rebalances some of the Origins in Stellaris. Sometimes this is simply a job rebalance, but especially the remnants origin has been reworked to add new districts to your homeworld
Mods with an advanced compatibility:Planetary Diversity and all of it’s submodsGuilli’s Planet Modifiers 2.6Real Space — New FrontiersAPSR: Anomalies, Planetary and Space ResourcesDyson SwarmStar Wars Core Components (the new resource buildings have been reworked into primary districts, this can be disabled via the internal menu at the start of the game)Mods with integrated compatibility:Gigastructural Engineering & More (2.6)Cultural Overhaul [Ethics-Civics]Cultural Overhaul [Ethics-Civics-Traditions]Ethics and Civics AlternativeMore Events ModLiving SpacePlentiful Traditions 2.5.0Project Gestalt [2.3.x]The Decadence of Sanity—An Expanded Feature on ShroudMaster Computer AuthorityUnofficial Machine & Synthetic Empire DLCUnofficial Hive DLC: Forgotten QueensUnique Ascension Perks! Expanded Traits, Civics, Pops, and MoreMasters of the Planet — MainAscendancy RingworldsThe Zenith of Fallen Empires: Utopian Paradise
Localisation Patches:
Russian
Japanese
Stellaris load order:
— [Every other mod you can think of that doesn’t change UIOD files]
— UI Overhaul Dynamic (aka UIOD)
— 36 Building Slots
— Planetary Diversity (aka PD)
— [Any other PD submod after main PD… Exotic Worlds, Habitats, etc.]
— UI Overhaul Dynamic + Planetary Diversity
— District Overhaul 2 [***always the very last mod in your order***]
Legacy Versions:District Overhaul 2 for Stellaris 2.6.*.
Test Branch
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)