Модификация добавляет Crisis Manager – Mid-Game Edition (3.0.¢) в игру Stellaris.
Оригинальное описание
PrologThis is an unofficial update of the abandoned outstanding Crisis Manager — Mid-Game Edition by NaK1119 to Stellaris version 3.0.
The Unofficial Crisis Managers are an ongoing, open-source project[github.com]. There’s a lot of work to be done on them, and current events have left me with less time to do it on than I’d like. If you’d like to contribute, or help with bugfixing, code maintenance, or localization/translation, please don’t hesitate to PM me or leave a comment!
Given the complexity of this mod, not all of its features have been fully tested in the latest versions of the game. If you come across any bugs, please report them either in the comments below or on GitHub.
–———––———-––———–⠀ ⚹ Detailed Description ⚹ –——–——-––——-–——–
SummaryThis mod provides in-game tools for customizing mid-game crisis events, such as the Rise of the Great Khan and several events related to L-Gates. Among other things, it provides options to make these crises more powerful or weaker, to make them happen sooner or happen later, and to alter the probabilities of random events/outcomes (such as what happens after the L-Cluster is opened or after the Great Khan dies).
Although this is sub-mod of the End-Game Edition (3.0), this mod works as a standalone as well (though the configuration menu might be a little more awkward to use). The menu can be accessed in-game through your choice of Mod Menu, Dynamic Mod Menu 3.0, or the Infinite Core Framework & Modmenu 3.0!
This mod comes with a default configuration template; more are available if you’re using the End-Game Edition alongside it.
⚹ Important NoteThe deadline for setting parameters of L-Gate events comes much sooner than those for the other crises. Specifically, these settings can only be changed until any empire (AI or player) finds a Gateway or L-Gate. It’s strongly advised that you set these parameters at the start of the game.
FeaturesPlayers can access the following options via an in-game menu:
Configurations for the timings, potential triggers, and fleet power for the Great Khan event chain.Settings for changing the number of times the Khan can reincarnate, and enabling reigning of multiple Great Khans.Configurations for what is able to happen after the Great Khan dies.Configurations for the requirements and potential outcomes for opening the L-Gates.Configurations for the fleet power and capabilities of the various entities that may spawn from the L-Gates.Options to manually trigger L-Gate opening and the Great Khan’s rise, and to end their related crises.Options for manually adding or removing L-Gates (Warning: this can be UNSTABLE).More things…
Several preset templates for all of the above settings are included with the End-Game Crisis Manager mod. Additionally, user-designed template presets can be built as custom mods/addons; instructions for doing so can be found in the End-Game Crisis Manager’s directory.
Installation / UninstallationThis mod should be installed for new games (but still works, just with less functionality).
This mod can be uninstalled safely only when all of following conditions are satisfied (uninstall function is planned):
• Horde Crisis is NOT ongoing
• Gray Tempest is NOT ongoing
• The Dessanu (an empire that might spawn from the L-Gates) do NOT exist
Localization / Languages• English (may need some improvement)
• Русский – Аргокон Эстейл
• 已添加中文翻译 – Lunar Traveller
• Deutsch – FirePrince
• Español – Darh
• Japanese – NaK1119 via addon
If you would like to help with editing or UI cleanup, or translate Crisis Manager into your language, please let me know in the comments or a DM!
Compatibility✅ probably COMPATIBLE with mods modifying AI, ships of Horde or Gray Tempest
✅ probably COMPATIBLE with ZoFE
✅ COMPATIBLE with A Deadly Tempest – thanks to the hard work of FirePrince
✅ COMPATIBLE with The Great Khan Expanded
❎ probably NOT compatible with mods modifying Horde Crisis, Marauders before Great Khan reigns or L-Gate events.
⚹ Included Vanilla FixesThere are actually 3 related vanilla fixes included:
• Fix Gray Tempest Resolution[forum.paradoxplaza.com]
• Fix outcome randomizing on game start[forum.paradoxplaza.com]
• Fix removing L-Cluster project for all other empires[forum.paradoxplaza.com]
If there are any compatibility issues you are especially interested in, leave a comment.
To-Do / Planned• Performance: reduce wastage of unnecessary new variable names (steadily in progress).
• Can manually spawn different L-Cluster outcomes even if an outcome had already spawned.
• Can manually spawn the Gray Tempest/Dessanu even if one of the other already exists.
• Previous version Crisis Manager — Mid-Game Edition [Unofficial] — Legacy (2.7) adopted by TehFishey
If you enjoy this mod, please rate it positively and favorite it so others can find it more easily.[discord.gg]
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)