Модификация добавляет Build Multiple Megastructures – FGRaptor в игру Stellaris.
Оригинальное описание
Updated for Stellaris 3.0
Build multiple megastructures at the same time, and as many of each as you wantDescriptionNote: I don’t normally like to make mods like this since so many already exist — but the one I was using was out of date and I could not find another one that only makes these changes without also overhauling megastructures or changing more / adding new things.Anyway, what this mod does:- Build any megastructures at the same time (this mod prevents all normal megastructures from taking up 1 «construction slot», may not apply to megastructures added by other mods)- Removes the restriction that certain megastructures can only be build once per empire / system — build as many Dyson Spheres, Science Nexus and Ring Worlds as you want now!- You can still only build 1 megastructure per valid location (so you cannot build more than Science Nexus at a valid planetoid, but you can build one on EVERY valid planetoid in the system if you want) — you can build Science Nexus on every planet in every system if you want!- No values, balancing or other things changedAffected megastructures:You can build these once per system (around the sun), but there’s no restriction how many you can build in your empire in total:- Ring World- Dyson Sphere- Matter Decompressor- Mega ShipyardYou can build these once per viable planetoid, but there’s no restriction how many you can build per system or in your empire in total: — Sentry Array- Science Nexus- Strategic Coordination Center- Mega Art Installation- Interstellar AssemblyAnd a special case, since you get it automatically:- Aetherophasic Engine (upgrading it will not block construction of other megastructures)Save Game CompatibilityShould be save to install and remove during running games (I had no problems so far).But as this mod has to override the megastructure files, if another mod or patch changes anything for them, you may find values / costs or other things for megastructures being inconsistent.FAQQ: What about the Master Builders perk or other things that allow you to build more megastructures at the same time?A: Unchanged, but with this mod none of the megastructures take up a «construction slot», so it’s not needed. If you get new megastructures from other mods though, it can still be useful, if those megastructures do take up construction slots.Q: Why not just allow the empire to build more, like the Master Builders perk?A: I would like to do that, but I have to overwrite all the megastructure files anyway since the per system / per empire restrictions are coded in those files.Q: So it’s not possible to add variable limits or even unlockable limits for megastructures? Like getting a tech and then being able to build 1 more Dyson Sphere?A: Not right now, as far as I have tried. The limitation is written directly in the rules for building the megastructures, it’s not a limit but an actual condition if «any» of them exist. I still would like to get around this somehow though, but no luck so far.Q: Is this compatible with Gigastructural Engineering or other mods that add more megastructures?A: If the mod does not change the same files, then yes. Actually Gigastructures is now also overwriting all the base megastructures, so this mod is not compatible. If you use Gigastructures, then the changes from that mod will be taken and you don’t need this mod (does the same thing).I do like Gigastructures, though it’s getting very bloated now…I feel like I need a version with all the bloat cut out.Mod CompatibilityAs this mod has to override the megastructure files, if another mod or patch changes anything for them, you may find values / costs or other things for megastructures being inconsistent.Files overwritten:commonmegastructures 0_ring_world.txtcommonmegastructures 1_dyson_sphere.txtcommonmegastructures 2_spy_orb.txtcommonmegastructures 3_think_tank.txtcommonmegastructures 6_matter_decompressor.txtcommonmegastructures 7_strategic_coordination_center.txtcommonmegastructures 8_mega_art_installation.txtcommonmegastructures 9_interstellar_assembly.txtcommonmegastructures11_mega_shipyard.txtcommonmegastructures12_crisis_sphere.txtThis mod will be incompatible with mods that overwrite the same files. It should be compatible with almost everything else.Localisation:None requiredKnown Issues- None More ModsCheck all of my latest mods in my collection:Mods by FGRaptorCheck mods from other creators I recommend (Stellaris 2.6.1):Recommended ModsCheck my old or archived mods, if you are playing on older versions of Stellaris:Mods by FGRaptor — Old and Archived Mods
Как установить данный мод
Скачать архив. Распаковать. Скопировать мод в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/workshop/content/281990/
Если папка отсутствует – попробовать запустить игру или создать папку самостоятельно.
Распаковать файл .mod в папку: C:/Users/*Username*/Documents/Paradox Interactive/Stellaris/mod
Или просто воспользоваться кнопкой «Подписаться» (Subscribe) в Steam.
Мод должен появиться в лаунчере игры во вкладке моды – остается только активировать его.
Enjoy the game:)